broken_seals_2d/game/addons/module_manager/previews/Node2DPreview.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/module_manager/previews/Node2DPreview.gd" type="Script" id=1]
[node name="Node2DPreview" type="ViewportContainer"]
margin_right = 60.0
margin_bottom = 60.0
rect_min_size = Vector2( 60, 60 )
rect_pivot_offset = Vector2( -198.876, -96.6558 )
stretch = true
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
container_path = NodePath("Viewport")
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 500, 500 )
own_world = true
handle_input_locally = false
render_target_update_mode = 3
[node name="Camera2D" type="Camera2D" parent="Viewport"]
current = true