broken_seals_2d/game/addons/Godoxel/dialogs/LoadFileDialog.gd

71 lines
1.4 KiB
GDScript

tool
extends FileDialog
var canvas: GECanvas
var file_path = ""
func _ready():
get_line_edit().connect("text_entered", self, "_on_LineEdit_text_entered")
invalidate()
clear_filters()
add_filter("*.png ; PNG Images")
func _on_LineEdit_text_entered(_text):
return
# print(_text)
#load_img()
# print("hsadfasd")
func _on_LoadFileDialog_file_selected(path):
file_path = path
#print("1ere")
load_img()
func _on_LoadFileDialog_confirmed():
return
#print("ere")
#load_img()
func load_img():
var image = Image.new()
if image.load(file_path) != OK:
print("couldn't load image!")
return
var image_data = image.get_data()
var layer: GELayer = owner.add_new_layer()
var width = image.get_width()
var height = image.get_height()
if owner.paint_canvas.canvas_width < width:
owner.paint_canvas.resize(width, owner.paint_canvas.canvas_height)
if owner.paint_canvas.canvas_height < height:
owner.paint_canvas.resize(owner.paint_canvas.canvas_width, height)
for i in range(image_data.size() / 4):
var color = Color(image_data[i*4] / 255.0, image_data[i*4+1] / 255.0, image_data[i*4+2] / 255.0, image_data[i*4+3] / 255.0)
var pos = GEUtils.to_2D(i, image.get_width())
if pos.x > layer.layer_width:
continue
layer.set_pixel(pos.x, pos.y, color)
layer.update_texture()
func _on_LoadFileDialog_about_to_show():
invalidate()
func _on_LoadFileDialog_visibility_changed():
invalidate()