mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
42 lines
1.1 KiB
GDScript
42 lines
1.1 KiB
GDScript
tool
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extends Control
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export var color = Color()
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export var size:int = 16
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export var zoom = 0
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export var offset = Vector2(0, 0)
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func _enter_tree():
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set_process(true)
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func _draw():
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if size == 0:
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size = 1
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var temp_size = size + zoom
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var wrap_offset = Vector2(wrapf(offset.x, 0, temp_size), wrapf(offset.y, 0, temp_size))
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var ceil_x = ceil(rect_size.x / temp_size)
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var ceil_y = ceil(rect_size.y / temp_size)
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for i in ceil_y:
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var start_x = Vector2(0, (i * temp_size) + wrap_offset.y)
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var end_x = Vector2(rect_size.x, (i * temp_size) + wrap_offset.y)
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# var end_x = Vector2(int(rect_size.x) + size - int(rect_size.x) % size, (i * temp_size) + wrap_offset.y)
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draw_line(start_x, end_x, color, 1)
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for i in ceil_x:
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var start_y = Vector2((i * temp_size) + wrap_offset.x, 0)
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var end_y = Vector2((i * temp_size) + (wrap_offset.x), rect_size.y)
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# var end_y = Vector2((i * temp_size) + (wrap_offset.x), int(rect_size.y) + size - int(rect_size.y) % size)
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draw_line(start_y, end_y, color, 1)
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func _process(delta):
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if not is_visible_in_tree():
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return
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update()
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