broken_seals_2d/game/addons/Godoxel/SelectionBox.gd

25 lines
582 B
GDScript

tool
extends Control
export var outline_size = 3
func _ready():
pass
func _process(delta):
update()
func _draw():
if not rect_size == Vector2():
draw_outline_box(rect_size, Color.gray, outline_size)
func draw_outline_box(size, color, width):
#Top line
draw_line(Vector2(0 + 1, 0), Vector2(size.x, 0), color, width)
#Left line
draw_line(Vector2(0 + 1, 0), Vector2(0, size.y), color, width)
#Bottom line
draw_line(Vector2(0 + 1, size.y), Vector2(size.x, size.y), color, width)
#Right line
draw_line(Vector2(size.x, 0), Vector2(size.x, size.y), color, width)