broken_seals_2d/game/addons/Godoxel/Navbar.gd

107 lines
2.5 KiB
GDScript

tool
extends Control
var editor
var paint_canvas
func _ready():
editor = owner
paint_canvas = editor.find_node("PaintCanvas")
for i in get_node("Buttons").get_children():
i.connect("item_pressed", self, "button_pressed")
func button_pressed(button_name, button_item, id):
# print("pressed: ", button_name)
# print("pressed item is: '%s'" % button_item)
match button_name:
"File":
handle_file_menu(button_item, id)
"Edit":
handle_edit_menu(button_item, id)
"Canvas":
handle_canvas_menu(button_item, id)
"Layer":
handle_layer_menu(button_item, id)
"Grid":
handle_grid_menu(button_item, id)
"Magic":
handle_magic_menu(button_item, id)
"Editor":
handle_editor_menu(button_item, id)
func handle_file_menu(pressed_item: String, id):
match pressed_item:
"Save":
owner.get_node("SaveFileDialog").show()
"Load":
owner.get_node("LoadFileDialog").show()
"New":
owner.get_node("ConfirmationDialog").show()
func handle_edit_menu(pressed_item: String, id):
match pressed_item:
"Add Layer":
editor.add_new_layer()
func handle_canvas_menu(pressed_item: String, id):
match pressed_item:
"Change Size":
owner.get_node("ChangeCanvasSize").show()
"Crop To Content":
owner.paint_canvas.crop_to_content()
func handle_layer_menu(pressed_item: String, id):
match pressed_item:
"Add Layer":
editor.add_new_layer()
"Delete Layer":
editor.remove_active_layer()
"Duplicate Layer":
editor.duplicate_active_layer()
"Clear Layer":
owner.paint_canvas.clear_active_layer()
"Toggle Alpha Locked":
owner.paint_canvas.active_layer.toggle_alpha_locked()
$Buttons/Layer.get_popup().set_item_checked(id, not $Buttons/Layer.get_popup().is_item_checked(id))
owner.find_node("LockAlpha").pressed = $Buttons/Layer.get_popup().is_item_checked(id)
func handle_grid_menu(pressed_item: String, id):
match pressed_item:
"Change Grid Size":
owner.get_node("ChangeGridSizeDialog").show()
"Toggle Grid":
owner.paint_canvas.toggle_grid()
func handle_magic_menu(pressed_item: String, id):
match pressed_item:
"Add Layer":
editor.add_new_layer()
func handle_editor_menu(pressed_item: String, id):
match pressed_item:
"Settings":
owner.get_node("Settings").show()
"Toggle Grid":
var grids_node = owner.find_node("Grids")
grids_node.visible = !grids_node.visible
"Reset Canvas Position":
owner.paint_canvas_node.rect_position = Vector2(0, 0)
func is_any_menu_open() -> bool:
for child in $Buttons.get_children():
if child.get_popup().visible:
return true
return false