broken_seals_2d/game/cursors/autoload/CursorManager.tscn

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://cursors/autoload/CursorManager.gd" type="Script" id=1]
[ext_resource path="res://cursors/arrow16.png" type="Texture" id=2]
[ext_resource path="res://cursors/loot16.png" type="Texture" id=3]
[ext_resource path="res://cursors/attack16.png" type="Texture" id=4]
[ext_resource path="res://cursors/speak.png" type="Texture" id=5]
[ext_resource path="res://cursors/drag_drop.png" type="Texture" id=6]
[ext_resource path="res://cursors/forbidden.png" type="Texture" id=7]
[ext_resource path="res://cursors/ibeam.png" type="Texture" id=8]
[node name="CursorManager" type="Node"]
script = ExtResource( 1 )
default_cursor = ExtResource( 2 )
loot_cursor = ExtResource( 3 )
attack_cursor = ExtResource( 4 )
speak_cursor = ExtResource( 5 )
drag_drop_cursor = ExtResource( 6 )
forbidden_cursor = ExtResource( 7 )
text_cursor = ExtResource( 8 )
text_cursor_hotspot = Vector2( 2, 11 )