mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
26 lines
528 B
GDScript
26 lines
528 B
GDScript
tool
|
|
extends Resource
|
|
class_name MainDungeonGenerator
|
|
|
|
enum GenType {
|
|
TEST = 0, NORMAL = 1, NOISE3D = 2, ANL = 3
|
|
}
|
|
|
|
|
|
export(MeshDataResource) var prop_mesht : MeshDataResource
|
|
|
|
|
|
export(int) var gen_type : int = GenType.NORMAL
|
|
export(int) var _level_seed : int
|
|
export(bool) var _spawn_mobs : bool
|
|
|
|
var _world : Navigation2D
|
|
|
|
func setup(world : Navigation2D, level_seed : int, spawn_mobs : bool) -> void:
|
|
_level_seed = level_seed
|
|
_world = world
|
|
_spawn_mobs = spawn_mobs
|
|
|
|
func _generate_chunk(chunk : Resource) -> void:
|
|
pass
|