mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
126 lines
5.6 KiB
Bash
Executable File
126 lines
5.6 KiB
Bash
Executable File
#!/bin/bash
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set -e
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podman=`which podman || true`
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if [ -z $podman ]; then
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echo "podman needs to be in PATH for this script to work."
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exit 1
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fi
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project_root=$(pwd)/
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img_version=bs
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mkdir -p logs
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#sudo podman run -i -t -v $(pwd)/files:/root/files godot-osx:bs /bin/bash
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#sudo podman run -i -t -v $(pwd)/:/root/project -w /root/project godot-osx:bs /bin/bash
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#sudo podman run -v $(pwd)/:/root/project -w /root/project godot-osx:bs scons bex_strip arch=x86_64 -j4 osxcross_sdk=darwin20.4
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#sudo podman run -i -t -v $(pwd)/:/root/project -w /root/project/tools/osx godot-osx:bs bash -c ./lipo.sh
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bew_strip -j4 . 2>&1 | tee logs/bew.log
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rm -f engine/modules/modules_enabled.gen.h
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#$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bewd_strip -j4 . 2>&1 | tee logs/bewd.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bw_strip -j4 . 2>&1 | tee logs/bw.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bwr_strip -j4 . 2>&1 | tee logs/bwr.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bel_strip -j4 . 2>&1 | tee logs/bel.log
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rm -f engine/modules/modules_enabled.gen.h
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#$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons beld_strip -j4 . 2>&1 | tee logs/beld.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bl_strip -j4 . 2>&1 | tee logs/bl.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons blr_strip -j4 . 2>&1 | tee logs/blr.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} bash -c 'source /root/emsdk_2.0.25/emsdk_env.sh;scons bj_strip -j4' . 2>&1 | tee logs/bj.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} bash -c 'source /root/emsdk_2.0.25/emsdk_env.sh;scons bjr_strip -j4' . 2>&1 | tee logs/bjr.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} bash -c 'source /root/emsdk_2.0.25/emsdk_env.sh;scons bej_strip_threads -j4' . 2>&1 | tee logs/bej.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons ba_strip -j4 . 2>&1 | tee logs/ba.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons bar_strip -j4 . 2>&1 | tee logs/bar.log
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rm -f engine/modules/modules_enabled.gen.h
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#osx
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$podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bex_strip arch=x86_64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bex_x86_64.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bex_strip arch=arm64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bex_arm64.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bx_strip arch=x86_64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bx_x86_64.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bx_strip arch=arm64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bx_arm64.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bxr_strip arch=x86_64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bxr_x86_64.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bxr_strip arch=arm64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bxr_arm64.log
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rm -f engine/modules/modules_enabled.gen.h
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#lipo
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$podman run -v ${project_root}:/root/project -w /root/project/tools/osx godot-osx:${img_version} bash -c ./lipo.sh
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#ios
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#$podman run -v ${project_root}:/root/project -w /root/project godot-ios:${img_version} scons bir_strip -j4 . 2>&1 | tee logs/bir.log
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#rm -f engine/modules/modules_enabled.gen.h
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# $podman run -v ${project_root}:/root/project -i -w /root/project -t godot-windows:${img_version} scons bew -j4
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rm -f engine/modules/modules_enabled.gen.h
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# Check files
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cd ./engine/bin/
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files=(
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# Windows
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"godot.windows.opt.64.exe"
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"godot.windows.opt.debug.64.exe"
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"godot.windows.opt.tools.64.exe"
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# Linux
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"godot.x11.opt.64"
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"godot.x11.opt.debug.64"
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"godot.x11.opt.tools.64"
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# JS
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"godot.javascript.opt.tools.threads.zip"
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"godot.javascript.opt.zip"
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# Android
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"android_debug.apk"
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"android_release.apk"
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# OSX
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"godot.osx.opt.arm64"
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"godot.osx.opt.debug.arm64"
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"godot.osx.opt.debug.universal"
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"godot.osx.opt.debug.x86_64"
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"godot.osx.opt.tools.arm64"
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"godot.osx.opt.tools.universal"
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"godot.osx.opt.tools.x86_64"
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"godot.osx.opt.universal"
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"godot.osx.opt.x86_64"
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)
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error=0
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for f in ${files[*]}
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do
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if [ ! -e $f ]; then
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error=1
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echo "$f is not present!"
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fi
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done
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if [ $error -eq 0 ]; then
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echo "All files are present!"
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fi
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cd ../.. |