broken_seals_2d/game/spritesheet_generator
2021-09-20 14:50:31 +02:00
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SheetGen.gd Make sure that the last frame in the generated atlas is not the same as the first to make the animation look better. 2021-07-15 01:08:03 +02:00
SheetGenv2.gd Fix off by one error with the animation frames. 2021-09-20 14:50:31 +02:00
Sprite3Ds.tscn Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes. 2021-07-14 15:38:41 +02:00
SpriteMover.gd Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes. 2021-07-14 15:38:41 +02:00
SSGen.tres Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes. 2021-07-14 15:38:41 +02:00
SSGen.tscn Added a parent node2d to the character sprites so it can be easily (and properly) scaled without messing with the code. 2021-09-20 09:44:13 +02:00
SSGenv2.tscn Added a new spritesheet generator. This one generates sprites in 2 steps. The first step is just taking a picture of a sprite like the old one, however in the second step it takes the picture from the previous step puts it into a 3d scene and takes a pic of that. This fixes issues with the perspective of my character. Also I managed to set it up in a way by accident that it works with the tileset that I'm experimenting with from open game art (will add it later if everything works out). 2021-09-20 14:37:51 +02:00