mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-15 11:37:26 +01:00
47 lines
1.7 KiB
GDScript
47 lines
1.7 KiB
GDScript
extends Control
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# Copyright (c) 2019-2021 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export (PackedScene) var action_bar_entry_scene
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export (NodePath) var child_container_path
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var child_container
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func _ready() -> void:
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child_container = get_node(child_container_path)
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func set_actionbar_entry(action_bar_entry : ActionBarEntry, player: Entity) -> void:
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for i in range(action_bar_entry.slot_num):
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var b : ActionBarButtonEntry = action_bar_entry.get_button_for_slotid(i)
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#for i in range(action_bar_entry.get_action_bar_entry_count()):
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#var b = action_bar_entry.get_button(i)
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var s : Node = action_bar_entry_scene.instance()
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child_container.add_child(s)
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s.set_player(player)
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s.set_button_entry(b, player)
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s.owner = child_container
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