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https://github.com/Relintai/broken_seals_2d.git
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34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://player/NetworkedPlayer.gd" type="Script" id=1]
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[ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=3]
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[sub_resource type="CapsuleShape" id=1]
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radius = 0.266582
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height = 0.927641
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 0.216228, 0.0681041, 0.183397 )
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[node name="NetworkedPlayer" type="Entity"]
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collision_layer = 3
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collision_mask = 3
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character_skeleton_path = NodePath("Rotation_Helper/Model/character")
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script = ExtResource( 1 )
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[node name="Body_CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.8, 0 )
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shape = SubResource( 1 )
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[node name="Feet_CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.194237, 0 )
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shape = SubResource( 2 )
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[node name="Rotation_Helper" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.960532, 0 )
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[node name="Model" type="Spatial" parent="Rotation_Helper"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.875205, 0 )
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[node name="NamePlate" parent="." instance=ExtResource( 3 )]
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