mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
141 lines
3.6 KiB
GDScript
141 lines
3.6 KiB
GDScript
extends VBoxContainer
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export(float) var max_distance : float = 70 setget set_max_distance
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var max_distance_squared : float = max_distance * max_distance
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export(NodePath) var name_label_path : NodePath = "Name"
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export(NodePath) var health_bar_path : NodePath = "HealthBar"
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export(NodePath) var health_bar_label_path : NodePath = "HealthBar"
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export(Color) var normal_color : Color = Color("#e7e7e7")
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export(Vector2) var normal_scale : Vector2 = Vector2(0.75, 0.75)
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export(Color) var mouseover_color : Color = Color("#ffffff")
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export(Vector2) var mouseover_scale : Vector2 = Vector2(0.85, 0.85)
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export(Color) var targeted_color : Color = Color("#ffffff")
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export(Vector2) var targeted_scale : Vector2 = Vector2(0.85, 0.85)
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var target_scale : Vector2
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var interpolating : bool
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var targeted : bool = false
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var name_label : Label = null
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var health_bar : TextureProgress = null
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var health_bar_label : Label = null
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var entity : Entity = null
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var health : Stat = null
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func _ready():
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name_label = get_node(name_label_path) as Label
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health_bar = get_node(health_bar_path) as TextureProgress
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health_bar_label = get_node(health_bar_label_path) as Label
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entity = get_node("..") as Entity
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health = entity.get_health()
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health.connect("c_changed", self, "c_health_changed")
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name_label.text = entity.centity_name
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entity.connect("cname_changed", self, "cname_changed")
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entity.connect("onc_mouse_entered", self, "onc_entity_mouse_entered")
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entity.connect("onc_mouse_exited", self, "onc_entity_mouse_exited")
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entity.connect("onc_targeted", self, "onc_targeted")
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entity.connect("onc_untargeted", self, "onc_untargeted")
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c_health_changed(health)
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modulate = normal_color
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set_scale(normal_scale)
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target_scale = normal_scale
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interpolating = false
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set_process(true)
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func _process(delta):
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if interpolating:
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var d : Vector2 = ((target_scale - get_scale()).normalized() * delta) + get_scale()
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set_scale(d)
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if (get_scale() - target_scale).length() < 0.01:
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interpolating = false
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var position : Vector2 = entity.position
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# if dst > max_distance_squared:
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# if visible:
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# hide()
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# return
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#
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#
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# if d > 0:
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# if visible:
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# hide()
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# return
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# else:
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# if not visible:
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# show()
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#
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position.y += 1.9
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# var screen_position : Vector2 = camera.unproject_position(position)
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# var new_pos : Vector2 = Vector2(screen_position.x - (rect_size.x / 2.0) * rect_scale.x, screen_position.y - (rect_size.y) * rect_scale.y)
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set_position(position)
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func set_max_distance(var value : float) -> void:
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max_distance_squared = value * value
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max_distance = value
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func c_health_changed(stat : Stat) -> void:
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health_bar.max_value = stat.cmax
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health_bar.value = stat.ccurrent
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# if stat.cmax != 0:
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# health_bar_label.text = str(int(stat.ccurrent / stat.cmax * 100))
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func cname_changed(ent : Entity) -> void:
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name_label.text = ent.centity_name
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func onc_entity_mouse_entered() -> void:
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if targeted:
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return
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modulate = mouseover_color
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interpolate_scale(mouseover_scale)
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func onc_entity_mouse_exited() -> void:
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if targeted:
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return
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modulate = normal_color
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interpolate_scale(normal_scale)
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func onc_targeted() -> void:
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targeted = true
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modulate = targeted_color
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interpolate_scale(targeted_scale)
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func onc_untargeted() -> void:
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targeted = false
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modulate = normal_color
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interpolate_scale(normal_scale)
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func interpolate_scale(target : Vector2) -> void:
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target_scale = target
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interpolating = true
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