mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
23 lines
958 B
Plaintext
23 lines
958 B
Plaintext
[gd_scene load_steps=9 format=2]
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[ext_resource path="res://autoload/CursorManager.gd" type="Script" id=1]
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[ext_resource path="res://data/cursors/arrow16.png" type="Texture" id=2]
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[ext_resource path="res://data/cursors/loot16.png" type="Texture" id=3]
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[ext_resource path="res://data/cursors/attack16.png" type="Texture" id=4]
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[ext_resource path="res://data/cursors/speak.png" type="Texture" id=5]
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[ext_resource path="res://data/cursors/drag_drop.png" type="Texture" id=6]
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[ext_resource path="res://data/cursors/forbidden.png" type="Texture" id=7]
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[ext_resource path="res://data/cursors/ibeam.png" type="Texture" id=8]
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[node name="CursorManager" type="Node"]
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script = ExtResource( 1 )
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default_cursor = ExtResource( 2 )
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loot_cursor = ExtResource( 3 )
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attack_cursor = ExtResource( 4 )
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speak_cursor = ExtResource( 5 )
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drag_drop_cursor = ExtResource( 6 )
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forbidden_cursor = ExtResource( 7 )
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text_cursor = ExtResource( 8 )
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text_cursor_hotspot = Vector2( 2, 11 )
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