mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
60 lines
2.2 KiB
GDScript
60 lines
2.2 KiB
GDScript
extends Button
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# Copyright (c) 2019-2021 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export(NodePath) var name_label_path : NodePath
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export(NodePath) var class_label_path : NodePath
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export(NodePath) var level_label_path : NodePath
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var id : int
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var file_name : String
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var name_label : Label
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var class_label : Label
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var level_label : Label
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var entity : Entity
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var class_profile : ClassProfile
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func _ready():
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name_label = get_node(name_label_path) as Label
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class_label = get_node(class_label_path) as Label
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level_label = get_node(level_label_path) as Label
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connect("visibility_changed", self, "on_visibility_changed")
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func setup(pfile_name : String, name : String, cls_name : String, level : int, class_level : int, pentity : Entity) -> void:
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file_name = pfile_name
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name_label.text = name
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class_label.text = cls_name + " (lvl " + str(class_level) + ')'
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level_label.text = str(level)
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entity = pentity
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func set_class_name(name : String, level : int, pclass_profile : ClassProfile) -> void:
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name_label.text = name
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level_label.text = str(level)
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class_profile = pclass_profile
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func on_visibility_changed():
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if visible and class_profile != null:
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level_label.text = str(class_profile.level)
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