broken_seals_2d/game/modules/species/Human/Female/neck.tres

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[gd_resource type="ModelVisualEntry" load_steps=3 format=2]
[ext_resource path="res://modules/species/Human/Female/character_textures/100_seamless/armor_green_scarf_v3.png" type="Texture" id=1]
[ext_resource path="res://modules/species/Human/Female/character_models/huf_neck.gltf" type="MeshDataResource" id=2]
[resource]
entity_type = 1
bone = 5
group = 1
entry_0/mesh = ExtResource( 2 )
entry_0/texture = ExtResource( 1 )