broken_seals_2d/game/ui/numbers/Number.gd

50 lines
1.3 KiB
GDScript

extends Label
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export(NodePath) var animation_player_path : NodePath = "AnimationPlayer"
export(Color) var damage_color : Color = Color.yellow
export(Color) var heal_color : Color = Color.green
var world_position : Vector2 = Vector2()
var animation_player : AnimationPlayer = null
func _ready() -> void:
animation_player = get_node(animation_player_path) as AnimationPlayer
animation_player.connect("animation_finished", self, "animation_finished")
set_process(false)
func _process(delta):
var new_pos : Vector2 = Vector2(world_position.x + rect_position.x / 2.0 - 8, world_position.y + rect_position.y)
set_position(new_pos)
func damage(pos : Vector2, value : int, crit : bool) -> void:
setup(pos, damage_color, value, crit)
func heal(pos : Vector2, value : int, crit : bool) -> void:
setup(pos, heal_color, value, crit)
func setup(pos : Vector2, color : Color, value : int, crit : bool) -> void:
world_position = pos
text = str(value)
add_color_override("font_color", color)
if crit:
animation_player.play("crit")
else:
animation_player.play("normal")
set_process(true)
func animation_finished(anim_name : String) -> void:
queue_free()