#!/bin/bash set -e version="" version_snake_cased="" if [ ! -z $1 ]; then version="." version+=$1 version_snake_cased=${version//./_} fi project_root=$(pwd) rm -Rf ./export mkdir export mkdir export/broken_seals${version_snake_cased}_android_release mkdir export/broken_seals${version_snake_cased}_android_debug mkdir export/broken_seals${version_snake_cased}_linux mkdir export/broken_seals${version_snake_cased}_windows mkdir export/broken_seals${version_snake_cased}_javascript mkdir export/broken_seals${version_snake_cased}_pi4 mkdir export/broken_seals${version_snake_cased}_osx mkdir export/export_templates_bs${version_snake_cased} ./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export-debug Android-Release ${project_root}/export/broken_seals${version_snake_cased}_android_release/broken_seals${version_snake_cased}.apk ./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export-debug Android ${project_root}/export/broken_seals${version_snake_cased}_android_debug/broken_seals_debug${version_snake_cased}.apk ./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export Linux/X11 ${project_root}/export/broken_seals${version_snake_cased}_linux/broken_seals${version_snake_cased}_x11 ./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export "Windows Desktop" ${project_root}/export/broken_seals${version_snake_cased}_windows/broken_seals${version_snake_cased}.exe ./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export HTML5 ${project_root}/export/broken_seals${version_snake_cased}_javascript/broken_seals.html ./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export PI4/X11 ${project_root}/export/broken_seals${version_snake_cased}_pi4/broken_seals${version_snake_cased}_pi4 ./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export "Mac OSX" ${project_root}/export/broken_seals${version_snake_cased}_osx/broken_seals${version_snake_cased}.app cp ./engine/bin/godot.windows.opt.tools.64.exe ${project_root}/export/godot.bs${version}.windows.opt.tools.64.exe cp ./engine/bin/godot.x11.opt.tools.64 ${project_root}/export/godot.bs${version}.x11.opt.tools.64 cp ./engine/bin/godot.x11.pi4.opt.tools.32 ${project_root}/export/godot.bs${version}.x11.pi4.opt.tools.32 cp ./engine/bin/godot.javascript.opt.tools.threads.zip ${project_root}/export/godot.bs${version}.javascript.opt.tools.zip cp ./engine/bin/Godot.app.zip ${project_root}/export/godot.bs${version}.osx.opt.tools.zip cp ./engine/bin/android_debug.apk ${project_root}/export/export_templates_bs${version_snake_cased}/android_debug.apk cp ./engine/bin/android_release.apk ${project_root}/export/export_templates_bs${version_snake_cased}/android_release.apk cp ./engine/bin/godot.javascript.opt.debug.zip ${project_root}/export/export_templates_bs${version_snake_cased}/godot.javascript.opt.debug.zip cp ./engine/bin/godot.javascript.opt.zip ${project_root}/export/export_templates_bs${version_snake_cased}/godot.javascript.opt.zip cp ./engine/bin/godot.windows.opt.64.exe ${project_root}/export/export_templates_bs${version_snake_cased}/godot.windows.opt.64.exe cp ./engine/bin/godot.windows.opt.debug.64.exe ${project_root}/export/export_templates_bs${version_snake_cased}/godot.windows.opt.debug.64.exe cp ./engine/bin/godot.x11.opt.64 ${project_root}/export/export_templates_bs${version_snake_cased}/godot.x11.opt.64 cp ./engine/bin/godot.x11.opt.debug.64 ${project_root}/export/export_templates_bs${version_snake_cased}/godot.x11.opt.debug.64 cp ./engine/bin/godot.x11.pi4.opt.32 ${project_root}/export/export_templates_bs${version_snake_cased}/godot.x11.pi4.opt.32 cp ./engine/bin/godot.x11.pi4.opt.debug.32 ${project_root}/export/export_templates_bs${version_snake_cased}/godot.x11.pi4.opt.debug.32 cp ./engine/bin/osx.zip ${project_root}/export/export_templates_bs${version_snake_cased}/osx.zip