extends MarginContainer # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. export (NodePath) var progress_bar_path export (NodePath) var label_path var progress_bar : ProgressBar var label : Label var player : Entity = null var spell_cast_info : SpellCastInfo = null func _ready() -> void: progress_bar = get_node(progress_bar_path) progress_bar.min_value = 0 label = get_node(label_path) hide() set_process(false) func _process(delta: float) -> void: if not spell_cast_info.is_casting: hide() set_process(false) progress_bar.value = spell_cast_info.current_cast_time func set_player(p_player: Entity) -> void: if not player == null: player.disconnect("ccast_started", self, "_ccast_started") player.disconnect("ccast_failed", self, "_ccast_failed") player.disconnect("ccast_finished", self, "_ccast_finished") player.disconnect("ccast_interrupted", self, "_ccast_interrupted") player = p_player player.connect("ccast_started", self, "_ccast_started") player.connect("ccast_failed", self, "_ccast_failed") player.connect("ccast_finished", self, "_ccast_finished") player.connect("ccast_interrupted", self, "_ccast_interrupted") func _ccast_started(pspell_cast_info: SpellCastInfo) -> void: set_process(true) spell_cast_info = pspell_cast_info label.text = spell_cast_info.spell.get_name() progress_bar.value = spell_cast_info.current_cast_time progress_bar.max_value = spell_cast_info.cast_time show() func _ccast_failed(pspell_cast_info: SpellCastInfo) -> void: set_process(false) hide() func _ccast_finished(pspell_cast_info: SpellCastInfo) -> void: set_process(false) hide() func _ccast_interrupted(pspell_cast_info: SpellCastInfo) -> void: set_process(false) hide()