tool extends Control const DataManagerAddonSettings = preload("res://addons/data_manager/resources/data_manager_addon_settings.gd") const add_icon = preload("res://addons/data_manager/icons/icon_add.png") signal inspect_data export(PackedScene) var resource_scene : PackedScene export(String) var base_folder : String = "res://" export(NodePath) var main_container : NodePath export(NodePath) var module_entry_container_path : NodePath export(NodePath) var folder_entry_container_path : NodePath var _main_container : Node var _resource_scene : Node var _module_entry_container : Node var _folder_entry_container : Node var _modules : Array = Array() var _active_modules : Array = Array() var _settings : DataManagerAddonSettings = null var _initialized : bool = false var _plugin : EditorPlugin = null func _enter_tree(): if !is_connected("visibility_changed", self, "on_visibility_changed"): connect("visibility_changed", self, "on_visibility_changed") if !$Popups/AddFolderDialog.is_connected("folders_created", self, "on_folders_created"): $Popups/AddFolderDialog.connect("folders_created", self, "on_folders_created") func on_visibility_changed(): if _plugin && is_visible_in_tree() && !_initialized: _initialized = true load_data() func load_data(): var dir : Directory = Directory.new() _settings = _plugin.settings _main_container = get_node(main_container) _resource_scene = resource_scene.instance() _main_container.add_child(_resource_scene) _resource_scene.owner = _main_container _resource_scene.connect("inspect_data", self, "inspect_data") _resource_scene.connect("edit_settings", self, "edit_settings") _module_entry_container = get_node(module_entry_container_path) _folder_entry_container = get_node(folder_entry_container_path) generate_module_entry_list() func generate_module_entry_list() -> void: for ch in _folder_entry_container.get_children(): ch.queue_free() load_modules() for m in _modules: var label_str : String = get_module_label_text(m) var b : Button = Button.new() b.toggle_mode = true b.text = label_str b.set_h_size_flags(SIZE_EXPAND_FILL) b.connect("toggled", self, "on_module_entry_button_toggled", [ m ]) _module_entry_container.add_child(b) func generate_folder_entry_list() -> void: for ch in _folder_entry_container.get_children(): ch.queue_free() var dir : Directory = Directory.new() for i in range(_active_modules.size()): var module = _active_modules[i] if i > 0: _folder_entry_container.add_child(HSeparator.new()) var label_str : String = "= " + get_module_label_text(module) + " =" var mlabel : Label = Label.new() mlabel.text = label_str mlabel.align = HALIGN_CENTER mlabel.valign = VALIGN_CENTER _folder_entry_container.add_child(mlabel) var module_dir_base : String = module.resource_path.get_base_dir() var index = 0 for j in range(_settings.get_folder_count()): var f = _settings.folder_get(j) var full_folder_path : String = module_dir_base + "/" + f.folder if !dir.dir_exists(full_folder_path): continue if f.header != "": var h : Label = Label.new() _folder_entry_container.add_child(h) h.text = f.header var fe : Button = Button.new() fe.text = f.name fe.connect("pressed", self, "on_folder_entry_button_pressed", [ module, full_folder_path, j ]) _folder_entry_container.add_child(fe) index += 1 var bsep : Label = Label.new() bsep.text = "Actions" _folder_entry_container.add_child(bsep) var add_folder_button : Button = Button.new() add_folder_button.text = "Add Folder" add_folder_button.icon = add_icon _folder_entry_container.add_child(add_folder_button) add_folder_button.connect("pressed", self, "on_add_folder_button_pressed", [ module ]) #set_tab(0) func on_folder_entry_button_pressed(module, full_folder_path : String, folder_index : int) -> void: #_resource_scene.show() _resource_scene.set_resource_type(full_folder_path, _settings.folder_get_type(folder_index)) func on_module_entry_button_toggled(on : bool, module) -> void: if on: for m in _active_modules: if m == module: return _active_modules.push_back(module) generate_folder_entry_list() else: for i in range(_active_modules.size()): if _active_modules[i] == module: _active_modules.remove(i) generate_folder_entry_list() return func on_add_folder_button_pressed(module) -> void: $Popups/AddFolderDialog.set_module(module, _settings) func load_modules() -> void: _modules.clear() load_modules_at("res://") _modules.sort_custom(ModulePathSorter, "sort_ascending") func load_modules_at(path : String) -> void: var dir = Directory.new() if dir.open(path) == OK: dir.list_dir_begin() var file_name = dir.get_next() while file_name != "": if file_name == "." or file_name == "..": file_name = dir.get_next() continue if dir.current_is_dir(): if path == "res://": load_modules_at(path + file_name) else: load_modules_at(path + "/" + file_name) else: if file_name == "game_module.tres": var res : Resource = null if path == "res://": res = ResourceLoader.load(path + file_name) else: res = ResourceLoader.load(path + "/" + file_name) if res.enabled: _modules.append(res) file_name = dir.get_next() else: print("An error occurred when trying to access the path: " + path) class ModulePathSorter: static func sort_ascending(a, b): if a.resource_path < b.resource_path: return true return false func set_tab(tab_index : int) -> void: hide_all() _resource_scene.show() _resource_scene.set_resource_type(_settings.folder_get_folder(tab_index), _settings.folder_get_type(tab_index)) func hide_all() -> void: _resource_scene.hide() func inspect_data(var data : Resource) -> void: emit_signal("inspect_data", data) func edit_settings() -> void: emit_signal("inspect_data", _settings) func set_plugin(plugin : EditorPlugin) -> void: _plugin = plugin func get_module_label_text(module) -> String: var label_str : String = module.resource_name if label_str == "": label_str = module.resource_path label_str = label_str.replace("res://", "") label_str = label_str.replace("/game_module.tres", "") label_str = label_str.replace("game_module.tres", "") return label_str func on_folders_created() -> void: generate_folder_entry_list()