[gd_scene load_steps=12 format=2] [ext_resource path="res://characters/CharacterFrontModel.tscn" type="PackedScene" id=1] [ext_resource path="res://characters/CharacterSideModel.tscn" type="PackedScene" id=2] [ext_resource path="res://spritesheet_generator/SheetGenv2.gd" type="Script" id=3] [ext_resource path="res://testsave.png" type="Texture" id=4] [ext_resource path="res://spritesheet_generator/SpriteMover.gd" type="Script" id=5] [ext_resource path="res://characters/naturalist_characteratlas.tres" type="CharacterAtlas" id=6] [ext_resource path="res://modules/entity_classes/naturalist/spell_effects/nature2d/NatureCast.tscn" type="PackedScene" id=7] [sub_resource type="Environment" id=1] ssao_enabled = true [sub_resource type="World" id=2] environment = SubResource( 1 ) [sub_resource type="Environment" id=3] [sub_resource type="World" id=4] environment = SubResource( 3 ) [node name="TextureAtlasGenerator" type="Node2D"] script = ExtResource( 3 ) _sprite_size = 26 _sprite_num = 16 outline_color = Color( 0.027451, 0.027451, 0.027451, 1 ) _show_atlas = true save_texture = true animations = [ "run", "idle", "casting", "rest" ] z_index_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l") ] wp2_sprite3d_path = NodePath("Viewport2/Sprite3D") instant_preview_path = NodePath("InstantPreview") sprite_preview_path = NodePath("SpritePreview") viewport_path = NodePath("Viewport") viewport2_path = NodePath("Viewport2") atlas_preview_path = NodePath("AtlasPreview") model_front_path = NodePath("Viewport/Node2D/CharacterFrontModel") model_front_animation_player_path = NodePath("Viewport/Node2D/CharacterFrontModel/AnimationPlayer") model_front_animation_tree_player_path = NodePath("Viewport/Node2D/CharacterFrontModel/AnimationTree") model_side_path = NodePath("Viewport/Node2D/CharacterSideModel") model_side_animation_player_path = NodePath("Viewport/Node2D/CharacterSideModel/AnimationPlayer") model_side_animation_tree_player_path = NodePath("Viewport/Node2D/CharacterSideModel/AnimationTree") cast_animation_index = 2 cast_animation_scene = ExtResource( 7 ) cast_animation_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l/end"), NodePath("Viewport/Node2D/CharacterSideModel/Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Viewport/Node2D/CharacterSideModel/Hip/Torso/arm_l/hand_l/end") ] [node name="Viewport" type="Viewport" parent="."] size = Vector2( 64, 64 ) own_world = true world = SubResource( 2 ) transparent_bg = true handle_input_locally = false hdr = false usage = 0 render_target_v_flip = true render_target_update_mode = 3 [node name="Camera" type="Camera2D" parent="Viewport"] position = Vector2( 0, -15.726 ) z_index = 2 current = true [node name="Node2D" type="Node2D" parent="Viewport"] [node name="CharacterFrontModel" parent="Viewport/Node2D" instance=ExtResource( 1 )] _atlas = ExtResource( 6 ) [node name="Torso" parent="Viewport/Node2D/CharacterFrontModel/Hip" index="1"] position = Vector2( 0, -2.289 ) [node name="hand_l" parent="Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l" index="0"] z_index = 1 [node name="AnimationTree" parent="Viewport/Node2D/CharacterFrontModel" index="2"] active = false [node name="CharacterSideModel" parent="Viewport/Node2D" instance=ExtResource( 2 )] visible = false rotation = 3.14147 scale = Vector2( 1, -1 ) _atlas = ExtResource( 6 ) [node name="arm_r" parent="Viewport/Node2D/CharacterSideModel" index="0"] position = Vector2( -3.50004, -24.6155 ) [node name="hand_r" parent="Viewport/Node2D/CharacterSideModel" index="1"] position = Vector2( -3.50004, -19.1155 ) z_index = 1 [node name="Torso" parent="Viewport/Node2D/CharacterSideModel/Hip" index="3"] position = Vector2( 0, -2 ) [node name="AnimationTree" parent="Viewport/Node2D/CharacterSideModel" index="4"] active = false [node name="Viewport2" type="Viewport" parent="."] size = Vector2( 64, 64 ) own_world = true world = SubResource( 4 ) transparent_bg = true handle_input_locally = false keep_3d_linear = true render_target_v_flip = true render_target_update_mode = 3 [node name="Camera" type="Camera" parent="Viewport2"] transform = Transform( 1, 0, 0, 0, 0.889783, 0.456384, 0, -0.456384, 0.889783, 0, 0.154229, 0.172536 ) projection = 1 current = true [node name="Sprite3D" type="Sprite3D" parent="Viewport2"] [node name="InstantPreview" type="Sprite" parent="."] [node name="SpritePreview" type="Sprite" parent="."] [node name="AtlasPreview" type="Sprite" parent="."] position = Vector2( 603.531, 254.594 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 101.579, 162.161 ) texture = ExtResource( 4 ) hframes = 16 vframes = 16 frame = 9 script = ExtResource( 5 ) [node name="Test" type="Sprite" parent="."] position = Vector2( -91.0568, 21.4517 ) texture = ExtResource( 4 ) hframes = 16 vframes = 16 [node name="Camera2D" type="Camera2D" parent="."] current = true [editable path="Viewport/Node2D/CharacterFrontModel"] [editable path="Viewport/Node2D/CharacterSideModel"]