extends Control # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. export (NodePath) var player_unit_frame_path : NodePath export (NodePath) var target_unit_frame_path : NodePath var target_unit_frame : Node var player_unit_frame : Node func _ready() -> void: target_unit_frame = get_node(target_unit_frame_path) as Node player_unit_frame = get_node(player_unit_frame_path) as Node func set_player(player : Entity) -> void: player_unit_frame.set_player(player) _ctarget_changed(player, null) player.connect("ctarget_changed", self, "_ctarget_changed") func _ctarget_changed(entity : Entity, old_target : Entity) -> void: if entity.ctarget == null: target_unit_frame.hide() else: target_unit_frame.show() target_unit_frame.set_player(entity.ctarget)