extends Spatial # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. export (float) var max_camera_distance : float = 20.0 var target_camera_distance : float = 6.0 var camera_distance : float = target_camera_distance var camera : Camera var x_rot : float = 0.0 var y_rot : float = 0.0 var player : Entity func _ready() -> void: camera = $Camera camera.translation.z = target_camera_distance player = get_node("..") set_physics_process(true) func _physics_process(delta): var pos : Vector3 = to_global(Vector3()) var space_state = get_world().direct_space_state var result : Dictionary = space_state.intersect_ray(pos, to_global(Vector3(0, 0, target_camera_distance)), [player], player.collision_mask) if result: camera_distance = (result.position - pos).length() - 0.2 else: camera_distance = target_camera_distance camera.translation.z = camera_distance func camera_distance_set_delta(delta : float) -> void: target_camera_distance += delta if target_camera_distance > max_camera_distance: target_camera_distance = max_camera_distance elif target_camera_distance < 0: target_camera_distance = 0 func rotate_delta(x_delta : float, y_delta : float) -> void: x_rot += y_delta y_rot += x_delta x_rot = clamp(x_rot, -90, 90) if y_rot >= 360: y_rot = y_rot - 360 if y_rot < 0: y_rot = y_rot + 360 rotation_degrees = Vector3(x_rot, y_rot, 0.0) func get_y_rot() -> float: return y_rot func set_y_rot(yrot : float) -> void: y_rot = yrot rotation_degrees = Vector3(x_rot, y_rot, 0.0) func a_process(delta : float) -> void: y_rot += delta rotation_degrees = Vector3(x_rot, y_rot, 0.0)