extends WorldSpell class_name WorldSpellGD # Copyright (c) 2019 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. var _target : Node2D var _info : SpellCastInfo var _speed : float func _ready() -> void: if _info == null: set_process(false) func launch(info : SpellCastInfo, effect : PackedScene, speed : float) -> void: if not is_instance_valid(info.target): return _info = info _target = info.target.get_character_skeleton().torso_attach_point _speed = speed # translation = info.caster.translation position = info.caster.get_character_skeleton().right_hand_attach_point.global_transform.origin var eff : Node = effect.instance() eff.owner = self add_child(eff) set_process(true) func _process(delta : float) -> void: if not is_instance_valid(_target): # set_process(false) queue_free() return var l : Vector2 = _target.global_transform.origin - position if l.length() < 1: _info.spell.son_spell_hit(_info) queue_free() return var dir : Vector2 = l.normalized() global_transform.origin += dir * _speed * delta # global_transform = transform.looking_at(_target.global_transform.origin, Vector3(0, 1, 0))