[gd_scene load_steps=5 format=2] [ext_resource path="res://characters/Character.tscn" type="PackedScene" id=1] [ext_resource path="res://player/Player.gd" type="Script" id=2] [ext_resource path="res://ui/player_ui/player_ui.tscn" type="PackedScene" id=3] [sub_resource type="CircleShape2D" id=1] radius = 8.0 [node name="Player" type="Entity" groups=[ "players", ]] body_path = NodePath("Body") character_skeleton_path = NodePath("Body/Character") script = ExtResource( 2 ) [node name="GUILayer" parent="." instance=ExtResource( 3 )] [node name="Body" type="KinematicBody2D" parent="."] [node name="Character" parent="Body" instance=ExtResource( 1 )] front_node_path = NodePath("../../Body/Character/CharacterFrontModel") side_node_path = NodePath("../../Body/Character/CharacterSideModel") [node name="CollisionShape2D" type="CollisionShape2D" parent="Body"] shape = SubResource( 1 ) [node name="Camera" type="Camera2D" parent="Body"] current = true [connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]