[gd_scene load_steps=10 format=2] [ext_resource path="res://player/CharacterSkeleton2DGD.gd" type="Script" id=1] [ext_resource path="res://characters/CharacterSideModel.tscn" type="PackedScene" id=2] [ext_resource path="res://characters/CharacterFrontModel.tscn" type="PackedScene" id=3] [ext_resource path="res://scripts/item_visuals/CharacterAtlas2D.gd" type="Script" id=4] [ext_resource path="res://scripts/item_visuals/CharacterAtlasEntry2D.gd" type="Script" id=5] [ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=6] [sub_resource type="CharacterAtlasEntry" id=1] script = ExtResource( 5 ) front_rect = Rect2( 101, 15, 9, 12 ) back_rect = Rect2( 74, 18, 9, 12 ) right_rect = Rect2( 8, 13, 9, 12 ) left_rect = Rect2( 8, 13, 9, 12 ) [sub_resource type="CharacterAtlasEntry" id=2] script = ExtResource( 5 ) front_rect = Rect2( 102, 2, 7, 8 ) back_rect = Rect2( 75, 5, 7, 8 ) right_rect = Rect2( 9, 0, 7, 8 ) left_rect = Rect2( 9, 0, 7, 8 ) [sub_resource type="CharacterAtlas" id=3] script = ExtResource( 4 ) comments = "HUMANOID_BONE_HIP = 0, HUMANOID_BONE_TORSO = 1, HUMANOID_BONE_LEG_R = 2, HUMANOID_BONE_FOOT_R = 3, HUMANOID_BONE_TOE_R = 4, HUMANOID_BONE_LEG_L = 5, HUMANOID_BONE_FOOT_L = 6, HUMANOID_BONE_TOE_L = 7, HUMANOID_BONE_ARM_R = 8, #HUMANOID_BONE_SHOULDER_GUARD_R = 0, HUMANOID_BONE_HAND_R = 9, HUMANOID_BONE_FINGERS_R = 10, HUMANOID_BONE_ARM_L = 11, #HUMANOID_BONE_SHOULDER_GUARD_L = 0, HUMANOID_BONE_HAND_L = 12, HUMANOID_BONE_FINGERS_L = 13, HUMANOID_BONE_HEAD = 14, HUMANOID_BONE_HEAD_TOP = 15, HUMANOID_BONES_MAX = 16," texture = ExtResource( 6 ) slots = [ null, SubResource( 1 ), null, null, null, null, null, null, null, null, null, null, null, null, SubResource( 2 ), null ] [node name="Character" type="CharacterSkeleton2D"] script = ExtResource( 1 ) front_node_path = NodePath("CharacterFrontModel") front_animation_player_path = NodePath("../Character/CharacterFrontModel/AnimationPlayer") front_animation_tree_path = NodePath("../Character/CharacterFrontModel/AnimationTree") side_node_path = NodePath("CharacterSideModel") side_animation_player_path = NodePath("../Character/CharacterSideModel/AnimationPlayer") side_animation_tree_path = NodePath("../Character/CharacterSideModel/AnimationTree") character_atlas = SubResource( 3 ) [node name="CharacterFrontModel" parent="." instance=ExtResource( 3 )] visible = false [node name="CharacterSideModel" parent="." instance=ExtResource( 2 )]