extends Control # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export(NodePath) var icon_path : NodePath export(NodePath) var name_label_path : NodePath #export(NodePath) var description_label_path : NodePath export(NodePath) var quantity_spinbox_path : NodePath export(NodePath) var learn_button_path : NodePath export(NodePath) var spell_button_path : NodePath export(NodePath) var popup_path : NodePath export(Color) var known_color : Color = Color.white export(Color) var not_known_color : Color = Color.gray export(Color) var unlearnable_color : Color = Color.gray var _icon : TextureRect var _name_label : Label #var _description_label : RichTextLabel var _item_button : Button var _popup : Popup var _quantity_spinbox : SpinBox var _vendor_item_data_entry : VendorItemDataEntry var _player : Entity var _index : int func _ready() -> void: _icon = get_node(icon_path) as TextureRect _name_label = get_node(name_label_path) as Label # _description_label = get_node(description_label_path) as RichTextLabel _item_button = get_node(spell_button_path) as Button _popup = get_node(popup_path) as Popup _quantity_spinbox = get_node(quantity_spinbox_path) as SpinBox func set_vendor_item(p_player : Entity, p_vide: VendorItemDataEntry, index : int) -> void: _vendor_item_data_entry = p_vide _player = p_player _index = index # _icon.set_spell(_spell) _item_button.set_item(_vendor_item_data_entry) _popup.set_item(_vendor_item_data_entry) if _vendor_item_data_entry != null && _vendor_item_data_entry.item != null: _icon.texture = _vendor_item_data_entry.item.icon _name_label.text = _vendor_item_data_entry.item.text_name else: _icon.texture = null _name_label.text = "....." update_spell_indicators() func spell_button_pressed() -> void: var pos : Vector2 = _item_button.rect_global_position pos.x += _item_button.rect_size.x _popup.popup(Rect2(pos, _popup.rect_size)) func buy(): if !_player: return var count : int = _quantity_spinbox.value _player.vendor_item_sbuy(_index, count) func update_spell_indicators(): pass