[gd_scene load_steps=2 format=2] [ext_resource path="res://ui/theme/character_icon.tres" type="Texture" id=1] [node name="ImageButton" type="Button"] margin_right = 25.0 margin_bottom = 40.0 rect_min_size = Vector2( 25, 30 ) hint_tooltip = "Inventory" focus_mode = 0 toggle_mode = true enabled_focus_mode = 0 keep_pressed_outside = true __meta__ = { "_edit_use_anchors_": false } [node name="TextureRect" type="TextureRect" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 texture = ExtResource( 1 ) expand = true stretch_mode = 6 __meta__ = { "_edit_use_anchors_": false }