extends Node # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export(PackedScene) var actionbar_scene var _player : Entity var _abp : ActionBarProfile func set_player(p_player: Entity) -> void: if not _player == null: clear_actionbars() _player.disconnect("centity_data_changed", self, "_centity_data_changed") _player = null _player = p_player if _player == null: return _centity_data_changed(_player.centity_data) _player.connect("centity_data_changed", self, "_centity_data_changed") func _centity_data_changed(cls: EntityData) -> void: if _abp != null: _abp.disconnect("changed", self, "on_changed") clear_actionbars() if cls == null: return _abp = _player.get_action_bar_profile() for i in range(_abp.get_action_bar_count()): var abe = _abp.get_action_bar(i) var s = actionbar_scene.instance() add_child(s) s.set_actionbar_entry(abe, _player) s.owner = self func clear_actionbars() -> void: var children = get_children() for c in children: c.queue_free()