; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Aura", "class": "AuraGD", "language": "GDScript", "path": "res://scripts/auras/aura_script.gd" }, { "base": "Reference", "class": "BrushPrefabs", "language": "GDScript", "path": "res://addons/Godoxel/BrushPrefabs.gd" }, { "base": "CharacterAtlas", "class": "CharacterAtlas2D", "language": "GDScript", "path": "res://scripts/item_visuals/CharacterAtlas2D.gd" }, { "base": "CharacterAtlasEntry", "class": "CharacterAtlasEntry2D", "language": "GDScript", "path": "res://scripts/item_visuals/CharacterAtlasEntry2D.gd" }, { "base": "Spatial", "class": "CharacterSkeketonAttachPoint", "language": "GDScript", "path": "res://player/CharacterSkeletonAttachPoint.gd" }, { "base": "CharacterSkeleton2D", "class": 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"base": "GSAIAgentLocation", "class": "GSAISteeringAgent", "language": "GDScript", "path": "res://steering_ai_framework/GSAISteeringAgent.gd" }, { "base": "Reference", "class": "GSAISteeringBehavior", "language": "GDScript", "path": "res://steering_ai_framework/GSAISteeringBehavior.gd" }, { "base": "Reference", "class": "GSAITargetAcceleration", "language": "GDScript", "path": "res://steering_ai_framework/GSAITargetAcceleration.gd" }, { "base": "Reference", "class": "GSAIUtils", "language": "GDScript", "path": "res://steering_ai_framework/GSAIUtils.gd" }, { "base": "Resource", "class": "GameModule", "language": "GDScript", "path": "res://scripts/game_modules/GameModule.gd" }, { "base": "EntityResource", "class": "HealthResource", "language": "GDScript", "path": "res://scripts/resources/HealthResource.gd" }, { "base": "CharacterBones", "class": "HumanoidCharacterBones2D", "language": "GDScript", "path": "res://player/HumanoidCharacterBones2D.gd" }, { "base": "ItemTemplate", "class": 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"GSAIPursue": "", "GSAIRadiusProximity": "", "GSAIRigidBody2DAgent": "", "GSAIRigidBody3DAgent": "", "GSAISeek": "", "GSAISeparation": "", "GSAISpecializedAgent": "", "GSAISteeringAgent": "", "GSAISteeringBehavior": "", "GSAITargetAcceleration": "", "GSAIUtils": "", "GameModule": "", "HealthResource": "", "HumanoidCharacterBones2D": "", "ItemTemplateGD": "", "ItemVisual2D": "", "ItemVisualEntry2D": "", "LayeredTextureMaker": "", "Main": "", "MainPlanetGenerator": "", "ManaResource": "", "Menu": "", "MobGD": "", "NetworkedPlayerGD": "", "PlayerGD": "", "PlayerMaster": "", "SpeedResource": "", "SpellEffectVisualBasic": "", "SpellGD": "", "UIGuiChildModule": "", "UIWindowModule": "" } Node="input/actionbar_5_11" [application] config/name="Broken Seals 2D" config/description="An open source third person RPG " run/main_scene="res://scenes/Main.tscn" config/icon="res://icon.png" config/version="0.2" [autoload] Server="*res://autoload/Server.tscn" ThemeAtlas="*res://ui/autoload/ThemeAtlas.tscn" WorldNumbers="*res://ui/world_numbers_2d/WorldNumbers.tscn" CursorManager="*res://cursors/autoload/CursorManager.tscn" Settings="*res://ui/autoload/SettingsManager.tscn" Logger="*res://autoload/Logger.tscn" DataManager="*res://scripts/game_modules/DataManager.tscn" EntitySpawner="*res://player/bs_entity_spawner.tscn" [debug] gdscript/completion/autocomplete_setters_and_getters=true gdscript/warnings/unused_argument=false gdscript/warnings/unused_signal=false gdscript/warnings/return_value_discarded=false gdscript/warnings/integer_division=false [display] window/dpi/allow_hidpi=true window/handheld/orientation="sensor_landscape" window/stretch/mode="2d" window/stretch/aspect="expand" mouse_cursor/sensitivity=0.9 window/size/viewport_scale=100 window/size/ui_scale=1.2 window/size/ui_scale_touch=1.0 [editor_plugins] enabled=PoolStringArray( "res://addons/Godoxel/plugin.cfg" ) [ess] data/ess_resource_db_path="res://data/resource_db.tres" enums/stats="Agility,Strength,Stamina,Intellect,Spirit,Health,Mana,Speed,Global Cooldown,Haste,Haste Rating,Resilience,Armor,Attack Power,Spell Power,Melee Crit,Melee Crit bonus,Spell Crit,Spell Crit Bonus,Block,Parry,Damage Reduction,Melee Damage Reduction,Spell Damage Reduction,Damage Taken,Heal Taken,Melee Damage,Spell Damage,Holy Resist,Shadow Resist,Nature Resist,Fire Resist,Frost Resist,Lightning Resist,Chaos Resist,Silence Resist,Fear Resist,Stun Resist,Energy,Rage,XP Rate" enums/skeletons_bones=PoolStringArray( "", "root,pelvis,spine,spine_1,spine_2,neck,head,left_clavicle,left_upper_arm,left_forearm,left_hand,left_thumb_base,left_thumb_end,left_fingers_base,left_fingers_end,right_clavicle,right_upper_arm,right_forearm,right_hand,right_thumb_base,right_thumb_end,right_fingers_base,right_fingers_end,left_thigh,left_calf,left_foot,right_thigh,right_calf,right_foot" ) enums/skeletons_bone_attachment_points=PoolStringArray( "", 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Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ] } actionbar_1_0={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null) ] } actionbar_1_1={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null) ] } actionbar_1_2={ "deadzone": 0.5, "events": [ 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