[gd_scene load_steps=5 format=2] [ext_resource path="res://characters/Character.tscn" type="PackedScene" id=1] [ext_resource path="res://player/Player.gd" type="Script" id=2] [ext_resource path="res://ui/player_ui/player_ui.tscn" type="PackedScene" id=3] [sub_resource type="CircleShape2D" id=1] radius = 8.0 [node name="Player" type="Entity" groups=[ "players", ]] collision_layer = 3 collision_mask = 3 character_skeleton_path = NodePath("Character") script = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Camera2D" type="Camera2D" parent="."] current = true [node name="GUILayer" parent="." instance=ExtResource( 3 )] [node name="Character" parent="." instance=ExtResource( 1 )] [connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]