[gd_scene load_steps=12 format=2] [ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=1] [ext_resource path="res://player/HumanoidCharacterBones2D.gd" type="Script" id=2] [sub_resource type="Animation" id=1] resource_name = "casting" length = 2.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Hip/Torso/leg_l/foot_l/Position2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -0.297693, 7.79954 ), Vector2( -0.297693, 7.79954 ), Vector2( -0.297693, 7.79954 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Hip/Torso/leg_l/foot_l/Position2D:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -0.150298, -0.150298, -0.150298 ] } tracks/2/type = "value" tracks/2/path = NodePath("Hip/Torso/leg_l/foot_l:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 4.5 ), Vector2( 0, 4.5 ), Vector2( 0, 4.5 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Hip/Torso/leg_l/foot_l:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -2.18314, -2.18314, -2.18314 ] } tracks/4/type = "value" tracks/4/path = NodePath("Hip/Torso/leg_l:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 2, 1.5 ), Vector2( 1.91221, 1.50001 ), Vector2( 2, 1.5 ), Vector2( 2, 1.5 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("Hip/Torso/leg_l:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -7.17636, -7.17636, -7.17636 ] } tracks/6/type = "value" tracks/6/path = NodePath("Hip/Torso/Head/Position2D:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -0.0730991, -6.94428 ), Vector2( -0.0730991, -6.94428 ), Vector2( -0.0730991, -6.94428 ) ] } tracks/7/type = "value" tracks/7/path = NodePath("Hip/Torso/Head/Position2D:rotation_degrees") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/8/type = "value" tracks/8/path = NodePath("Hip/Torso/Head:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, -10 ), Vector2( 0, -10 ), Vector2( 0, -10 ) ] } tracks/9/type = "value" tracks/9/path = NodePath("Hip/Torso/Head:rotation_degrees") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/10/type = "value" tracks/10/path = NodePath("Hip/Torso/leg_r/foot_r/Position2D:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = false tracks/10/enabled = true tracks/10/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -2.00551, 7.77134 ), Vector2( -2.00551, 7.77134 ), Vector2( -2.00551, 7.77134 ) ] } tracks/11/type = "value" tracks/11/path = NodePath("Hip/Torso/leg_r/foot_r/Position2D:rotation_degrees") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/imported = false tracks/11/enabled = true tracks/11/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/12/type = "value" tracks/12/path = NodePath("Hip/Torso/leg_r/foot_r:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/imported = false tracks/12/enabled = true tracks/12/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( -1, 5 ), Vector2( -1, 5 ), Vector2( -1, 5 ), Vector2( -1, 5 ) ] } tracks/13/type = "value" tracks/13/path = NodePath("Hip/Torso/leg_r/foot_r:rotation_degrees") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/imported = false tracks/13/enabled = true tracks/13/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/14/type = "value" tracks/14/path = NodePath("Hip/Torso/leg_r:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/imported = false tracks/14/enabled = true tracks/14/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( -2, 1 ), Vector2( -2, 1.29 ), Vector2( -2, 1 ), Vector2( -2, 1 ) ] } tracks/15/type = "value" tracks/15/path = NodePath("Hip/Torso/leg_r:rotation_degrees") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/imported = false tracks/15/enabled = true tracks/15/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ 6.92582, 6.92582, 6.92582, 6.92582 ] } tracks/16/type = "value" tracks/16/path = NodePath("Hip/Torso/arm_l/hand_l/end:position") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/imported = false tracks/16/enabled = true tracks/16/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -0.5, 4 ), Vector2( -0.5, 4 ), Vector2( -0.5, 4 ) ] } tracks/17/type = "value" tracks/17/path = NodePath("Hip/Torso/arm_l/hand_l/end:rotation_degrees") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/imported = false tracks/17/enabled = true tracks/17/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/18/type = "value" tracks/18/path = NodePath("Hip/Torso/arm_l/hand_l:position") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/imported = false tracks/18/enabled = true tracks/18/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 6 ), Vector2( 0, 6 ), Vector2( 0, 6 ), Vector2( 0, 6 ) ] } tracks/19/type = "value" tracks/19/path = NodePath("Hip/Torso/arm_l/hand_l:rotation_degrees") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/imported = false tracks/19/enabled = true tracks/19/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ 102.313, 97.3286, 102.313, 102.313 ] } tracks/20/type = "value" tracks/20/path = NodePath("Hip/Torso/arm_l:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/imported = false tracks/20/enabled = true tracks/20/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 4, -8 ), Vector2( 4, -8 ), Vector2( 4, -8 ), Vector2( 4, -8 ) ] } tracks/21/type = "value" tracks/21/path = NodePath("Hip/Torso/arm_l:rotation_degrees") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/imported = false tracks/21/enabled = true tracks/21/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ -0.372368, -5.92958, -8.40393, -0.372368 ] } tracks/22/type = "value" tracks/22/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:position") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/imported = false tracks/22/enabled = true tracks/22/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 5 ), Vector2( 0, 5 ), Vector2( 0, 5 ) ] } tracks/23/type = "value" tracks/23/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:rotation_degrees") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/imported = false tracks/23/enabled = true tracks/23/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/24/type = "value" tracks/24/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:position") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/imported = false tracks/24/enabled = true tracks/24/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 5.5 ), Vector2( 0, 5.5 ), Vector2( 0, 5.5 ), Vector2( 0, 5.5 ) ] } tracks/25/type = "value" tracks/25/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:rotation_degrees") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/imported = false tracks/25/enabled = true tracks/25/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ -109.724, -91.7756, -109.724, -109.724 ] } tracks/26/type = "value" tracks/26/path = NodePath("Hip/Torso/remote_arm_r:position") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/imported = false tracks/26/enabled = true tracks/26/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( -3.50004, -8.61549 ), Vector2( -3.50004, -8.61549 ), Vector2( -3.50004, -8.61549 ), Vector2( -3.50004, -8.61549 ) ] } tracks/27/type = "value" tracks/27/path = NodePath("Hip/Torso/remote_arm_r:rotation_degrees") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/imported = false tracks/27/enabled = true tracks/27/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ 4.9682, 25.8311, 4.9682, 4.9682 ] } tracks/28/type = "value" tracks/28/path = NodePath("Hip/Torso/arm_l/shoulder_l:position") tracks/28/interp = 1 tracks/28/loop_wrap = true tracks/28/imported = false tracks/28/enabled = true tracks/28/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, -1.5 ), Vector2( 0, -1.5 ), Vector2( 0, -1.5 ) ] } tracks/29/type = "value" tracks/29/path = NodePath("Hip/Torso/arm_l/shoulder_l:rotation_degrees") tracks/29/interp = 1 tracks/29/loop_wrap = true tracks/29/imported = false tracks/29/enabled = true tracks/29/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/30/type = "value" tracks/30/path = NodePath("Hip/Shadow:position") tracks/30/interp = 1 tracks/30/loop_wrap = true tracks/30/imported = false tracks/30/enabled = true tracks/30/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -0.5, 14 ), Vector2( -0.5, 14 ), Vector2( -0.5, 14 ) ] } tracks/31/type = "value" tracks/31/path = NodePath("Hip/Shadow:rotation_degrees") tracks/31/interp = 1 tracks/31/loop_wrap = true tracks/31/imported = false tracks/31/enabled = true tracks/31/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/32/type = "value" tracks/32/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:position") tracks/32/interp = 1 tracks/32/loop_wrap = true tracks/32/imported = false tracks/32/enabled = true tracks/32/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 1, -0.2 ), Vector2( 1, -0.2 ), Vector2( 1, -0.2 ) ] } tracks/33/type = "value" tracks/33/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:rotation_degrees") tracks/33/interp = 1 tracks/33/loop_wrap = true tracks/33/imported = false tracks/33/enabled = true tracks/33/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/34/type = "value" tracks/34/path = NodePath("Hip/Torso:position") tracks/34/interp = 1 tracks/34/loop_wrap = true tracks/34/imported = false tracks/34/enabled = true tracks/34/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, -2 ), Vector2( -0.0923008, -1.07587 ), Vector2( 0, -2 ), Vector2( 0, -2 ) ] } tracks/35/type = "value" tracks/35/path = NodePath("Hip/Torso:rotation_degrees") tracks/35/interp = 1 tracks/35/loop_wrap = true tracks/35/imported = false tracks/35/enabled = true tracks/35/keys = { "times": PoolRealArray( 0, 0.5, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ 0.0, -6.16061, 0.0, 0.0 ] } tracks/36/type = "value" tracks/36/path = NodePath("Hip:position") tracks/36/interp = 1 tracks/36/loop_wrap = true tracks/36/imported = false tracks/36/enabled = true tracks/36/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, -14 ), Vector2( 0, -14 ), Vector2( 0, -14 ) ] } tracks/37/type = "value" tracks/37/path = NodePath("Hip:rotation_degrees") tracks/37/interp = 1 tracks/37/loop_wrap = true tracks/37/imported = false tracks/37/enabled = true tracks/37/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/38/type = "value" tracks/38/path = NodePath("Hip/Torso/arm_l/hand_l:z_index") tracks/38/interp = 1 tracks/38/loop_wrap = true tracks/38/imported = false tracks/38/enabled = true tracks/38/keys = { "times": PoolRealArray( 0, 1.5, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 1, 1, 1 ] } [sub_resource type="Animation" id=2] resource_name = "idle" length = 2.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Hip/Torso/leg_l/foot_l/Position2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -0.297693, 7.79954 ), Vector2( -0.297693, 7.79954 ), Vector2( -0.297693, 7.79954 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Hip/Torso/leg_l/foot_l/Position2D:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -0.150298, -0.150298, -0.150298 ] } tracks/2/type = "value" tracks/2/path = NodePath("Hip/Torso/leg_l/foot_l:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 4.5 ), Vector2( 0, 4.5 ), Vector2( 0, 4.5 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Hip/Torso/leg_l/foot_l:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -2.18855, -2.18855, -2.18855 ] } tracks/4/type = "value" tracks/4/path = NodePath("Hip/Torso/leg_l:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 2, 1.5 ), Vector2( 2, 1.5 ), Vector2( 2, 1.5 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("Hip/Torso/leg_l:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.712624, 0.712624, 0.712624 ] } tracks/6/type = "value" tracks/6/path = NodePath("Hip/Torso/Head/Position2D:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -0.0730991, -6.94428 ), Vector2( -0.0730991, -6.94428 ), Vector2( -0.0730991, -6.94428 ) ] } tracks/7/type = "value" tracks/7/path = NodePath("Hip/Torso/Head/Position2D:rotation_degrees") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/8/type = "value" tracks/8/path = NodePath("Hip/Torso/Head:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, -10 ), Vector2( 0, -10 ), Vector2( 0, -10 ) ] } tracks/9/type = "value" tracks/9/path = NodePath("Hip/Torso/Head:rotation_degrees") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/10/type = "value" tracks/10/path = NodePath("Hip/Torso/leg_r/foot_r/Position2D:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = false tracks/10/enabled = true tracks/10/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 7.771 ), Vector2( 0, 7.771 ), Vector2( 0, 7.771 ) ] } tracks/11/type = "value" tracks/11/path = NodePath("Hip/Torso/leg_r/foot_r/Position2D:rotation_degrees") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/imported = false tracks/11/enabled = true tracks/11/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/12/type = "value" tracks/12/path = NodePath("Hip/Torso/leg_r/foot_r:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/imported = false tracks/12/enabled = true tracks/12/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -1, 5 ), Vector2( -1, 5 ), Vector2( -1, 5 ) ] } tracks/13/type = "value" tracks/13/path = NodePath("Hip/Torso/leg_r/foot_r:rotation_degrees") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/imported = false tracks/13/enabled = true tracks/13/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/14/type = "value" tracks/14/path = NodePath("Hip/Torso/leg_r:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/imported = false tracks/14/enabled = true tracks/14/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 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tracks/37/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/38/type = "value" tracks/38/path = NodePath("Hip/Torso/leg_l/foot_l:show_behind_parent") tracks/38/interp = 1 tracks/38/loop_wrap = true tracks/38/imported = false tracks/38/enabled = true tracks/38/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/39/type = "value" tracks/39/path = NodePath("Hip/Torso/leg_r:show_behind_parent") tracks/39/interp = 1 tracks/39/loop_wrap = true tracks/39/imported = false tracks/39/enabled = true tracks/39/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/40/type = "value" tracks/40/path = NodePath("Hip/Torso/leg_l:show_behind_parent") tracks/40/interp = 1 tracks/40/loop_wrap = true tracks/40/imported = false tracks/40/enabled = true tracks/40/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/41/type = "value" tracks/41/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:show_behind_parent") tracks/41/interp = 1 tracks/41/loop_wrap = true tracks/41/imported = false tracks/41/enabled = true tracks/41/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/42/type = "value" tracks/42/path = NodePath("Hip/Torso/remote_arm_r:show_behind_parent") tracks/42/interp = 1 tracks/42/loop_wrap = true tracks/42/imported = false tracks/42/enabled = true tracks/42/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/43/type = "value" tracks/43/path = NodePath("Hip/Torso/arm_l:show_behind_parent") tracks/43/interp = 1 tracks/43/loop_wrap = true tracks/43/imported = false tracks/43/enabled = true tracks/43/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false 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"value" tracks/4/path = NodePath("Hip/Torso/leg_l:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 2, 1.5 ), Vector2( 2, 1.5 ), Vector2( 2, 1.5 ), Vector2( 2, 1.5 ), Vector2( 2, 1.5 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("Hip/Torso/leg_l:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ -0.711522, -9.98104, 3.52254, -7.10074, -0.711522 ] } tracks/6/type = "value" tracks/6/path = NodePath("Hip/Torso/Head/Position2D:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 0, 0.5, 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NodePath("Hip/Torso/arm_l/hand_l/end:rotation_degrees") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/imported = false tracks/17/enabled = true tracks/17/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/18/type = "value" tracks/18/path = NodePath("Hip/Torso/arm_l/hand_l:position") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/imported = false tracks/18/enabled = true tracks/18/keys = { "times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0.0452981, 5.9654 ), Vector2( 0, 6 ), Vector2( 0, 6 ), Vector2( 0, 6 ), Vector2( 0.0452981, 5.9654 ) ] } tracks/19/type = "value" tracks/19/path = NodePath("Hip/Torso/arm_l/hand_l:rotation_degrees") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/imported = false tracks/19/enabled = true tracks/19/keys = { "times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1 ), 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tracks/22/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:position") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/imported = false tracks/22/enabled = true tracks/22/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 5 ), Vector2( 0, 5 ), Vector2( 0, 5 ) ] } tracks/23/type = "value" tracks/23/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:rotation_degrees") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/imported = false tracks/23/enabled = true tracks/23/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/24/type = "value" tracks/24/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:position") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/imported = false tracks/24/enabled = true tracks/24/keys = { "times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1 ), 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tracks/29/imported = false tracks/29/enabled = true tracks/29/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/30/type = "value" tracks/30/path = NodePath("Hip/Shadow:position") tracks/30/interp = 1 tracks/30/loop_wrap = true tracks/30/imported = false tracks/30/enabled = true tracks/30/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -0.5, 14 ), Vector2( -0.5, 14 ), Vector2( -0.5, 14 ) ] } tracks/31/type = "value" tracks/31/path = NodePath("Hip/Shadow:rotation_degrees") tracks/31/interp = 1 tracks/31/loop_wrap = true tracks/31/imported = false tracks/31/enabled = true tracks/31/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/32/type = "value" tracks/32/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:position") tracks/32/interp = 1 tracks/32/loop_wrap = true tracks/32/imported = false tracks/32/enabled = true tracks/32/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 1, -0.2 ), Vector2( 1, -0.2 ), Vector2( 1, -0.2 ) ] } tracks/33/type = "value" tracks/33/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:rotation_degrees") tracks/33/interp = 1 tracks/33/loop_wrap = true tracks/33/imported = false tracks/33/enabled = true tracks/33/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/34/type = "value" tracks/34/path = NodePath("Hip/Torso:position") tracks/34/interp = 1 tracks/34/loop_wrap = true tracks/34/imported = false tracks/34/enabled = true tracks/34/keys = { "times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, -2.2 ), Vector2( 0, -1.9 ), Vector2( 0.125, -2.2 ), Vector2( 0, -1.9 ), Vector2( 0, -2.2 ) ] } tracks/35/type = "value" tracks/35/path = NodePath("Hip/Torso:rotation_degrees") tracks/35/interp = 1 tracks/35/loop_wrap = true tracks/35/imported = false tracks/35/enabled = true tracks/35/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.0 ] } tracks/36/type = "value" tracks/36/path = NodePath("Hip:position") tracks/36/interp = 1 tracks/36/loop_wrap = true tracks/36/imported = false tracks/36/enabled = true tracks/36/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, -14 ), Vector2( 0, -14 ) ] } tracks/37/type = "value" tracks/37/path = NodePath("Hip:rotation_degrees") tracks/37/interp = 1 tracks/37/loop_wrap = true tracks/37/imported = false tracks/37/enabled = true tracks/37/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, 0.0 ] } tracks/38/type = "value" tracks/38/path = NodePath("Hip/Torso/arm_l/hand_l:show_behind_parent") tracks/38/interp = 1 tracks/38/loop_wrap = true tracks/38/imported = false tracks/38/enabled = true tracks/38/keys = { "times": PoolRealArray( 0, 0.25, 0.75, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ true, false, true, true ] } tracks/39/type = "value" tracks/39/path = NodePath("Hip/Torso/arm_l:show_behind_parent") tracks/39/interp = 1 tracks/39/loop_wrap = true tracks/39/imported = false tracks/39/enabled = true tracks/39/keys = { "times": PoolRealArray( 0, 0.25, 0.75, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ true, false, true, true ] } tracks/40/type = "value" tracks/40/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:show_behind_parent") tracks/40/interp = 1 tracks/40/loop_wrap = true tracks/40/imported = false tracks/40/enabled = true tracks/40/keys = { "times": PoolRealArray( 0, 0.25, 0.75, 1, 1.2 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 1, "values": [ false, true, false, false, true ] } tracks/41/type = "value" tracks/41/path = NodePath("Hip/Torso/remote_arm_r:show_behind_parent") tracks/41/interp = 1 tracks/41/loop_wrap = true tracks/41/imported = false tracks/41/enabled = true tracks/41/keys = { "times": PoolRealArray( 0, 0.25, 0.75, 1, 1.2 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 1, "values": [ false, true, false, false, true ] } tracks/42/type = "value" tracks/42/path = NodePath("Hip/Torso/leg_l/foot_l:show_behind_parent") tracks/42/interp = 1 tracks/42/loop_wrap = true tracks/42/imported = false tracks/42/enabled = true tracks/42/keys = { "times": PoolRealArray( 0, 0.25, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ false, true, false ] } tracks/43/type = "value" tracks/43/path = NodePath("Hip/Torso/leg_l:show_behind_parent") tracks/43/interp = 1 tracks/43/loop_wrap = true tracks/43/imported = false tracks/43/enabled = true tracks/43/keys = { "times": PoolRealArray( 0, 0.25, 0.75, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ false, true, false, false ] } tracks/44/type = "value" tracks/44/path = NodePath("Hip/Torso/leg_r:show_behind_parent") tracks/44/interp = 1 tracks/44/loop_wrap = true tracks/44/imported = false tracks/44/enabled = true tracks/44/keys = { "times": PoolRealArray( 0, 0.25, 0.75, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ true, false, true, true ] } tracks/45/type = "value" tracks/45/path = NodePath("Hip/Torso/leg_r/foot_r:show_behind_parent") tracks/45/interp = 1 tracks/45/loop_wrap = true tracks/45/imported = false tracks/45/enabled = true tracks/45/keys = { "times": PoolRealArray( 0, 0.25, 0.75, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ true, false, true, true ] } [sub_resource type="AnimationNodeTimeScale" id=5] [sub_resource type="AnimationNodeAnimation" id=6] animation = "idle" [sub_resource type="AnimationNodeAnimation" id=7] animation = "run" [sub_resource type="AnimationNodeBlend2" id=8] [sub_resource type="AnimationNodeBlendTree" id=9] graph_offset = Vector2( -473, 293 ) nodes/RunScale/node = SubResource( 5 ) nodes/RunScale/position = Vector2( -60, 500 ) nodes/idle/node = SubResource( 6 ) nodes/idle/position = Vector2( -240, 340 ) nodes/output/position = Vector2( 440, 280 ) nodes/run/node = SubResource( 7 ) nodes/run/position = Vector2( -280, 500 ) nodes/walking/node = SubResource( 8 ) nodes/walking/position = Vector2( 140, 320 ) node_connections = [ "output", 0, "walking", "RunScale", 0, "run", "walking", 0, "idle", "walking", 1, "RunScale" ] [node name="CharacterFrontModel" type="CharacterBones"] rotation = 0.000121465 script = ExtResource( 2 ) help = "HUMANOID_BONE_HIP = 0, HUMANOID_BONE_TORSO = 1, HUMANOID_BONE_LEG_R = 2, HUMANOID_BONE_FOOT_R = 3, HUMANOID_BONE_TOE_R = 4, HUMANOID_BONE_LEG_L = 5, HUMANOID_BONE_FOOT_L = 6, HUMANOID_BONE_TOE_L = 7, HUMANOID_BONE_ARM_R = 8, #HUMANOID_BONE_SHOULDER_GUARD_R = 0, HUMANOID_BONE_HAND_R = 9, HUMANOID_BONE_FINGERS_R = 10, HUMANOID_BONE_ARM_L = 11, #HUMANOID_BONE_SHOULDER_GUARD_L = 0, HUMANOID_BONE_HAND_L = 12, HUMANOID_BONE_FINGERS_L = 13, HUMANOID_BONE_HEAD = 14, HUMANOID_BONE_HEAD_TOP = 15, HUMANOID_BONES_MAX = 16," bones = [ NodePath("Hip"), NodePath("Hip/Torso"), NodePath("Hip/Torso/leg_r"), NodePath("Hip/Torso/leg_r/foot_r"), NodePath("Hip/Torso/leg_r/foot_r/Position2D"), NodePath("Hip/Torso/leg_l"), NodePath("Hip/Torso/leg_l/foot_l"), NodePath("Hip/Torso/leg_l/foot_l/Position2D"), NodePath("Hip/Torso/remote_arm_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Hip/Torso/arm_l"), NodePath("Hip/Torso/arm_l/hand_l"), NodePath("Hip/Torso/arm_l/hand_l/end"), NodePath("Hip/Torso/Head"), NodePath("Hip/Torso/Head/Position2D") ] [node name="Hip" type="Sprite" parent="."] position = Vector2( 0, -14 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 102, 32, 7, 2 ) [node name="Shadow" type="Sprite" parent="Hip"] position = Vector2( -0.5, 14 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 27, 57, 14, 6 ) [node name="Torso" type="Sprite" parent="Hip"] position = Vector2( 0, -2.24034 ) texture = ExtResource( 1 ) offset = Vector2( 0, -5 ) region_enabled = true region_rect = Rect2( 101, 15, 9, 12 ) __meta__ = { "_edit_bone_": true } [node name="leg_r" type="Sprite" parent="Hip/Torso"] position = Vector2( -2, 1 ) rotation = -0.0158546 texture = ExtResource( 1 ) offset = Vector2( 0, 3 ) region_enabled = true region_rect = Rect2( 97, 39, 5, 8 ) __meta__ = { "_edit_bone_": true, "_edit_ik_": true } [node name="foot_r" type="Sprite" parent="Hip/Torso/leg_r"] position = Vector2( -1, 5 ) texture = ExtResource( 1 ) offset = Vector2( 0, 4 ) region_enabled = true region_rect = Rect2( 96, 51, 6, 10 ) __meta__ = { "_edit_bone_": true } [node name="Position2D" type="Position2D" parent="Hip/Torso/leg_r/foot_r"] position = Vector2( 0, 7.771 ) __meta__ = { "_edit_bone_": true } [node name="leg_l" type="Sprite" parent="Hip/Torso"] position = Vector2( 2, 1.5 ) rotation = 0.0124376 texture = ExtResource( 1 ) offset = Vector2( 0, 3 ) region_enabled = true region_rect = Rect2( 109, 39, 5, 8 ) __meta__ = { "_edit_bone_": true, "_edit_ik_": true } [node name="foot_l" type="Sprite" parent="Hip/Torso/leg_l"] position = Vector2( 0, 4.5 ) rotation = -0.0381974 texture = ExtResource( 1 ) offset = Vector2( 0, 4 ) region_enabled = true region_rect = Rect2( 109, 51, 6, 10 ) __meta__ = { "_edit_bone_": true } [node name="Position2D" type="Position2D" parent="Hip/Torso/leg_l/foot_l"] position = Vector2( -0.297693, 7.79954 ) rotation = -0.0026232 __meta__ = { "_edit_bone_": true } [node name="remote_arm_r" type="Sprite" parent="Hip/Torso"] position = Vector2( -5.01738, -8.74725 ) texture = ExtResource( 1 ) offset = Vector2( 0, 3 ) region_enabled = true region_rect = Rect2( 93, 16, 3, 9 ) __meta__ = { "_edit_bone_": true, "_edit_ik_": true } [node name="shoulder_guard_r" type="Sprite" parent="Hip/Torso/remote_arm_r"] position = Vector2( 1, -0.2 ) texture = ExtResource( 1 ) offset = Vector2( -1, -1 ) region_enabled = true region_rect = Rect2( 90, 8, 6, 4 ) [node name="remote_hand_r" type="Sprite" parent="Hip/Torso/remote_arm_r"] position = Vector2( 0, 5.5 ) texture = ExtResource( 1 ) offset = Vector2( 0, 3 ) region_enabled = true region_rect = Rect2( 93, 28, 3, 6 ) __meta__ = { "_edit_bone_": true } [node name="Position2D" type="Position2D" parent="Hip/Torso/remote_arm_r/remote_hand_r"] position = Vector2( 0, 5 ) __meta__ = { "_edit_bone_": true } [node name="arm_l" type="Sprite" parent="Hip/Torso"] position = Vector2( 4.98958, -7.86818 ) texture = ExtResource( 1 ) offset = Vector2( 0, 2.5 ) region_enabled = true region_rect = Rect2( 117, 16, 3, 9 ) __meta__ = { "_edit_bone_": true, "_edit_ik_": true } [node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"] position = Vector2( 0, 6 ) scale = Vector2( 0.995, 1.0113 ) texture = ExtResource( 1 ) offset = Vector2( 0, 2 ) region_enabled = true region_rect = Rect2( 117, 28, 3, 6 ) __meta__ = { "_edit_bone_": true } [node name="end" type="Position2D" parent="Hip/Torso/arm_l/hand_l"] position = Vector2( -0.5, 4 ) __meta__ = { "_edit_bone_": true } [node name="shoulder_l" type="Sprite" parent="Hip/Torso/arm_l"] position = Vector2( -0.913425, -1.12376 ) texture = ExtResource( 1 ) offset = Vector2( 0, -0.5 ) region_enabled = true region_rect = Rect2( 115, 7, 6, 4 ) [node name="Head" type="Sprite" parent="Hip/Torso"] position = Vector2( 0, -10 ) texture = ExtResource( 1 ) offset = Vector2( 0, -4 ) region_enabled = true region_rect = Rect2( 102, 2, 7, 8 ) __meta__ = { "_edit_bone_": true, "_edit_ik_": true } [node name="Position2D" type="Position2D" parent="Hip/Torso/Head"] position = Vector2( -0.0730991, -6.94428 ) __meta__ = { "_edit_bone_": true } [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "idle" anims/casting = SubResource( 1 ) anims/idle = SubResource( 2 ) anims/rest = SubResource( 3 ) anims/run = SubResource( 4 ) blend_times = [ "casting", "run", 1.0, "run", "idle", 1.0, "run", "rest", 1.0 ] [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource( 9 ) anim_player = NodePath("../AnimationPlayer") active = true parameters/RunScale/scale = 1.0 parameters/walking/blend_amount = 0.0