mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
Finetuned the graphics settings.
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commit
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@ -3,7 +3,7 @@
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[ext_resource path="res://player/Body.gd" type="Script" id=6]
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[ext_resource path="res://player/Body.gd" type="Script" id=6]
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[ext_resource path="res://characters/SheetCharacter.tscn" type="PackedScene" id=7]
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[ext_resource path="res://characters/SheetCharacter.tscn" type="PackedScene" id=7]
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[sub_resource type="CircleShape2D" id=4]
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[sub_resource type="CircleShape2D" id=1]
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radius = 8.0
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radius = 8.0
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[node name="Body" type="KinematicBody2D"]
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[node name="Body" type="KinematicBody2D"]
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@ -14,4 +14,4 @@ character_skeleton_path = NodePath("SheetCharacter")
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[node name="SheetCharacter" parent="." instance=ExtResource( 7 )]
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[node name="SheetCharacter" parent="." instance=ExtResource( 7 )]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 4 )
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shape = SubResource( 1 )
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@ -631,8 +631,24 @@ limits/message_queue/max_size_kb=2048
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quality/driver/driver_name="GLES2"
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quality/driver/driver_name="GLES2"
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quality/driver/fallback_to_gles2=true
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quality/driver/fallback_to_gles2=true
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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vram_compression/import_etc=true
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vram_compression/import_etc=true
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quality/directional_shadow/size.mobile=1024
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quality/directional_shadow/size=256
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quality/directional_shadow/size.mobile=256
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quality/shadow_atlas/size=256
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quality/shadow_atlas/size.mobile=256
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quality/shadow_atlas/cubemap_size=64
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quality/shadow_atlas/quadrant_0_subdiv=0
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quality/shadow_atlas/quadrant_1_subdiv=0
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quality/shadow_atlas/quadrant_2_subdiv=0
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quality/shadow_atlas/quadrant_3_subdiv=0
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quality/reflections/texture_array_reflections=false
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quality/reflections/high_quality_ggx=false
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quality/shading/force_vertex_shading=true
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quality/shading/force_vertex_shading=true
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quality/depth_prepass/enable=false
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quality/filters/anisotropic_filter_level=1
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quality/reflections/atlas_size=0
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quality/depth/hdr=false
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quality/2d/use_batching=true
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quality/2d/use_batching=true
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quality/shadows/enabled=false
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quality/shadows/enabled=false
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@ -64,8 +64,8 @@ func load_character(file_name: String) -> void:
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func generate() -> void:
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func generate() -> void:
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for x in range(-5, 5):
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for x in range(-2, 2):
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for y in range(-5, 5):
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for y in range(-2, 2):
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ESS.entity_spawner.spawn_mob(1, 50, Vector3(x * 200, y * 200, 0))
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ESS.entity_spawner.spawn_mob(1, 50, Vector3(x * 200, y * 200, 0))
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func save() -> void:
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func save() -> void:
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