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Zoom in a bit more as now the character sprite is smaller.
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@ -483,7 +483,7 @@ func on_c_controlled_changed():
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_nameplate.queue_free()
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_nameplate.queue_free()
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camera = Camera2D.new()
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camera = Camera2D.new()
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camera.zoom = Vector2(0.8, 0.8)
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camera.zoom = Vector2(0.5, 0.5)
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add_child(camera)
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add_child(camera)
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camera.current = true
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camera.current = true
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