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https://github.com/Relintai/broken_seals_2d.git
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Reset z-index to 0 for the front model's left arm aswell.
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@ -1903,7 +1903,7 @@ region_enabled = true
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region_rect = Rect2( 27, 57, 14, 6 )
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region_rect = Rect2( 27, 57, 14, 6 )
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[node name="Torso" type="Sprite" parent="Hip"]
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[node name="Torso" type="Sprite" parent="Hip"]
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position = Vector2( 0, -2.23822 )
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position = Vector2( 0, -2.28639 )
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, -5 )
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offset = Vector2( 0, -5 )
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region_enabled = true
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region_enabled = true
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@ -2018,7 +2018,6 @@ __meta__ = {
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[node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"]
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[node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"]
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position = Vector2( 0, 6 )
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position = Vector2( 0, 6 )
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scale = Vector2( 0.995, 1.0113 )
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scale = Vector2( 0.995, 1.0113 )
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z_index = 1
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, 2 )
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offset = Vector2( 0, 2 )
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region_enabled = true
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region_enabled = true
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