mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
Updated the data manager addon.
This commit is contained in:
parent
7bd61542f2
commit
b68689ed44
@ -1,107 +0,0 @@
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://addons/data_manager/resources/data_manager_addon_settings.gd" type="Script" id=1]
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[resource]
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script = ExtResource( 1 )
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folder_count = 25
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folders/0/folder = "."
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folders/0/header = ""
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folders/0/name = "Root"
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folders/0/type = "Resource"
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folders/1/folder = "entity_skills"
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folders/1/header = ""
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folders/1/name = "Skills"
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folders/1/type = "EntitySkillData"
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folders/2/folder = "entities"
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folders/2/header = ""
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folders/2/name = "Entities"
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folders/2/type = "EntityData"
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folders/3/folder = "player_character_data"
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folders/3/header = ""
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folders/3/name = "Player Characters"
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folders/3/type = "EntityData"
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folders/4/folder = "entity_classes"
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folders/4/header = ""
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folders/4/name = "Classes"
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folders/4/type = "EntityClassData"
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folders/5/folder = "ai"
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folders/5/header = ""
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folders/5/name = "AI"
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folders/5/type = "AIAction"
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folders/6/folder = "character_models"
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folders/6/header = "Models"
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folders/6/name = "Models"
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folders/6/type = "MeshDataResource"
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folders/7/folder = "character_textures"
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folders/7/header = ""
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folders/7/name = "Textures"
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folders/7/type = "Texture"
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folders/8/folder = "spells"
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folders/8/header = "Spells"
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folders/8/name = "Spells"
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folders/8/type = "Spell"
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folders/9/folder = "aura_groups"
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folders/9/header = ""
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folders/9/name = "Aura Groups"
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folders/9/type = "AuraGroup"
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folders/10/folder = "character_specs"
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folders/10/header = ""
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folders/10/name = "Specs"
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folders/10/type = "CharacterSpec"
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folders/11/folder = "effect_data"
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folders/11/header = ""
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folders/11/name = "Effect Datas"
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folders/11/type = "SpellEffectVisual"
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folders/12/folder = "world_spells"
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folders/12/header = ""
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folders/12/name = "World Spells"
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folders/12/type = "WorldSpellData"
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folders/13/folder = "item_templates"
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folders/13/header = "Items"
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folders/13/name = "Items"
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folders/13/type = "ItemTemplate"
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folders/14/folder = "crafting"
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folders/14/header = ""
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folders/14/name = "Craft Recipes"
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folders/14/type = "CraftRecipe"
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folders/15/folder = "item_visuals"
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folders/15/header = ""
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folders/15/name = "Item Visuals"
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folders/15/type = "ItemVisual"
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folders/16/folder = "planets"
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folders/16/header = "World"
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folders/16/name = "World"
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folders/16/type = "World"
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folders/17/folder = "continents"
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folders/17/header = ""
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folders/17/name = "Continents"
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folders/17/type = "Continent"
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folders/18/folder = "zones"
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folders/18/header = ""
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folders/18/name = "Zones"
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folders/18/type = "Zone"
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folders/19/folder = "sub_zones"
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folders/19/header = ""
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folders/19/name = "SubZones"
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folders/19/type = "SubZone"
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folders/20/folder = "dungeons"
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folders/20/header = ""
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folders/20/name = "Dungeons"
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folders/20/type = "DungeonData"
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folders/21/folder = "dungeon_rooms"
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folders/21/header = ""
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folders/21/name = "Dungeon Rooms"
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folders/21/type = "DungeonRoomData"
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folders/22/folder = "basic_models"
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folders/22/header = ""
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folders/22/name = "Basic Models"
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folders/22/type = "MeshDataResource"
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folders/23/folder = "prop_models"
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folders/23/header = ""
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folders/23/name = "Prop Models"
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folders/23/type = "PackedScene"
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folders/24/folder = "entity_resources"
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folders/24/header = "Entities"
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folders/24/name = "Entity Resources"
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folders/24/type = "EntityResourceData"
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@ -47,6 +47,7 @@ func load_data():
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_main_container.add_child(_resource_scene)
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_resource_scene.owner = _main_container
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_resource_scene.connect("inspect_data", self, "inspect_data")
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_resource_scene.connect("edit_settings", self, "edit_settings")
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_module_entry_container = get_node(module_entry_container_path)
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_folder_entry_container = get_node(folder_entry_container_path)
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@ -198,6 +199,10 @@ func hide_all() -> void:
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func inspect_data(var data : Resource) -> void:
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emit_signal("inspect_data", data)
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func edit_settings() -> void:
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emit_signal("inspect_data", _settings)
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func set_plugin(plugin : EditorPlugin) -> void:
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_plugin = plugin
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@ -10,9 +10,6 @@ anchor_bottom = 1.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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resource_scene = ExtResource( 3 )
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base_folder = "res://data/"
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main_container = NodePath("HSplitContainer/MarginContainer")
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@ -2,6 +2,7 @@ tool
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extends Control
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signal inspect_data
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signal edit_settings
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export(PackedScene) var resource_row_scene : PackedScene
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export(PackedScene) var history_row_scene : PackedScene
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@ -292,3 +293,7 @@ func search(text : String) -> void:
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func sort_entries(a, b):
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return a["id"] < b["id"]
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func edit_settings():
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emit_signal("edit_settings")
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@ -12,9 +12,6 @@
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 5 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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resource_row_scene = ExtResource( 2 )
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history_row_scene = ExtResource( 3 )
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entry_container_path = NodePath("ResourcePanel/VBoxContainer2/ScrollContainer2/VBoxContainer")
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@ -75,21 +72,28 @@ margin_left = 612.0
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margin_right = 1024.0
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margin_bottom = 600.0
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[node name="Button" type="Button" parent="ResourcePanel/VBoxContainer"]
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[node name="Settings" type="Button" parent="ResourcePanel/VBoxContainer"]
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margin_right = 412.0
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margin_bottom = 20.0
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size_flags_horizontal = 3
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text = "Settings"
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[node name="Button" type="Button" parent="ResourcePanel/VBoxContainer"]
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margin_top = 24.0
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margin_right = 412.0
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margin_bottom = 44.0
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size_flags_horizontal = 3
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text = "Clear History"
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icon = ExtResource( 7 )
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[node name="HSeparator" type="HSeparator" parent="ResourcePanel/VBoxContainer"]
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margin_top = 24.0
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margin_top = 48.0
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margin_right = 412.0
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margin_bottom = 28.0
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margin_bottom = 52.0
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size_flags_horizontal = 3
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[node name="ScrollContainer" type="ScrollContainer" parent="ResourcePanel/VBoxContainer"]
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margin_top = 32.0
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margin_top = 56.0
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margin_right = 412.0
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margin_bottom = 600.0
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size_flags_horizontal = 3
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@ -114,5 +118,6 @@ dialog_text = "Delete?"
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[connection signal="text_entered" from="ResourcePanel/VBoxContainer2/LineEdit" to="." method="search"]
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[connection signal="pressed" from="ResourcePanel/VBoxContainer2/CreateButton" to="CreateNamePopup" method="popup"]
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[connection signal="pressed" from="ResourcePanel/VBoxContainer/Settings" to="." method="edit_settings"]
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[connection signal="pressed" from="ResourcePanel/VBoxContainer/Button" to="." method="clear_history"]
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[connection signal="confirmed" from="DeletePopup" to="." method="delete_confirm"]
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@ -42,20 +42,6 @@ func get_plugin_name():
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func inspect_data(var data : Resource) -> void:
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get_editor_interface().inspect_object(data)
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func ensure_data_dir_exists() -> void:
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var dir : Directory = Directory.new()
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if !dir.dir_exists("res://addons/data_manager/_data/"):
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dir.make_dir("res://addons/data_manager/_data/")
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func load_settings() -> void:
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ensure_data_dir_exists()
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var dir : Directory = Directory.new()
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if !dir.file_exists("res://addons/data_manager/_data/settings.tres"):
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settings = DataManagerAddonSettings.new()
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ResourceSaver.save("res://addons/data_manager/_data/settings.tres", settings)
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else:
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settings = ResourceLoader.load("res://addons/data_manager/_data/settings.tres")
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settings.load_from_project_settings()
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func _get_property_list() -> Array:
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var props : Array = Array()
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props.append({
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"name": "save",
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"type": TYPE_NIL,
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"hint": PROPERTY_HINT_BUTTON,
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"hint_string": "save_to_project_settings",
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})
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# props.append({
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# "name": "convert_to_json",
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# "type": TYPE_NIL,
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# "hint": PROPERTY_HINT_BUTTON,
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# "hint_string": "convert_to_json",
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# })
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#
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# props.append({
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# "name": "convert_from_json",
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# "type": TYPE_NIL,
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# "hint": PROPERTY_HINT_BUTTON,
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# "hint_string": "convert_from_json",
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# })
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props.append({
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"name": "folder_count",
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"type": TYPE_INT,
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@ -137,3 +158,73 @@ func set_folder_count(val : int) -> void:
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emit_changed()
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property_list_changed_notify()
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func convert_to_json() -> void:
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var f : File = File.new()
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f.open("res://addons/data_manager/_data/settings.json", File.WRITE)
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f.store_string(get_as_json())
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f.close()
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PLogger.log_message("Saved settings to res://addons/data_manager/_data/settings.json")
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func convert_from_json() -> void:
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var f : File = File.new()
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if (!f.file_exists("res://addons/data_manager/_data/settings.json")):
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PLogger.log_message("File res://addons/data_manager/_data/settings.json doesn't exist!")
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return
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f.open("res://addons/data_manager/_data/settings.json", File.READ)
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set_from_json(f.get_as_text())
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f.close()
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PLogger.log_message("Loaded settings from res://addons/data_manager/_data/settings.json")
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func get_as_json() -> String:
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var arr : Array
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for i in range(folders.size()):
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var s : SettingEntry = folders[i]
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var dict : Dictionary
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dict["folder"] = s.folder
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dict["header"] = s.header
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dict["name"] = s.name
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dict["type"] = s.type
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arr.push_back(dict)
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return to_json(arr);
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func set_from_json(data : String) -> void:
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var jpr : JSONParseResult = JSON.parse(data)
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if jpr.error != OK:
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PLogger.log_message("DataManagerAddonSettings: set_from_json: Couldn't load data!");
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return
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var arr = jpr.result
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for i in range(arr.size()):
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var dict : Dictionary = arr[i]
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var s : SettingEntry = SettingEntry.new()
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s.folder = dict["folder"]
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s.header = dict["header"]
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s.name = dict["name"]
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s.type = dict["type"]
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folders.push_back(s)
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func save_to_project_settings() -> void:
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ProjectSettings.set("addons/data_manager/folder_settings", get_as_json())
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func load_from_project_settings() -> void:
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var d : String = ProjectSettings.get("addons/data_manager/folder_settings")
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if d != "":
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set_from_json(d)
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@ -211,6 +211,10 @@ _global_script_class_icons={
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}
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Node="input/actionbar_5_11"
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[addons]
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data_manager/folder_settings="[{\"folder\":\".\",\"header\":\"\",\"name\":\"Root\",\"type\":\"Resource\"},{\"folder\":\"entity_skills\",\"header\":\"\",\"name\":\"Skills\",\"type\":\"EntitySkillData\"},{\"folder\":\"entities\",\"header\":\"\",\"name\":\"Entities\",\"type\":\"EntityData\"},{\"folder\":\"player_character_data\",\"header\":\"\",\"name\":\"Player Characters\",\"type\":\"EntityData\"},{\"folder\":\"entity_classes\",\"header\":\"\",\"name\":\"Classes\",\"type\":\"EntityClassData\"},{\"folder\":\"ai\",\"header\":\"\",\"name\":\"AI\",\"type\":\"AIAction\"},{\"folder\":\"character_models\",\"header\":\"Models\",\"name\":\"Models\",\"type\":\"MeshDataResource\"},{\"folder\":\"character_textures\",\"header\":\"\",\"name\":\"Textures\",\"type\":\"Texture\"},{\"folder\":\"spells\",\"header\":\"Spells\",\"name\":\"Spells\",\"type\":\"Spell\"},{\"folder\":\"aura_groups\",\"header\":\"\",\"name\":\"Aura Groups\",\"type\":\"AuraGroup\"},{\"folder\":\"character_specs\",\"header\":\"\",\"name\":\"Specs\",\"type\":\"CharacterSpec\"},{\"folder\":\"effect_data\",\"header\":\"\",\"name\":\"Effect Datas\",\"type\":\"SpellEffectVisual\"},{\"folder\":\"world_spells\",\"header\":\"\",\"name\":\"World Spells\",\"type\":\"WorldSpellData\"},{\"folder\":\"item_templates\",\"header\":\"Items\",\"name\":\"Items\",\"type\":\"ItemTemplate\"},{\"folder\":\"crafting\",\"header\":\"\",\"name\":\"Craft Recipes\",\"type\":\"CraftRecipe\"},{\"folder\":\"item_visuals\",\"header\":\"\",\"name\":\"Item Visuals\",\"type\":\"ItemVisual\"},{\"folder\":\"planets\",\"header\":\"World\",\"name\":\"World\",\"type\":\"World\"},{\"folder\":\"continents\",\"header\":\"\",\"name\":\"Continents\",\"type\":\"Continent\"},{\"folder\":\"zones\",\"header\":\"\",\"name\":\"Zones\",\"type\":\"Zone\"},{\"folder\":\"sub_zones\",\"header\":\"\",\"name\":\"SubZones\",\"type\":\"SubZone\"},{\"folder\":\"dungeons\",\"header\":\"\",\"name\":\"Dungeons\",\"type\":\"DungeonData\"},{\"folder\":\"dungeon_rooms\",\"header\":\"\",\"name\":\"Dungeon Rooms\",\"type\":\"DungeonRoomData\"},{\"folder\":\"basic_models\",\"header\":\"\",\"name\":\"Basic Models\",\"type\":\"MeshDataResource\"},{\"folder\":\"prop_models\",\"header\":\"\",\"name\":\"Prop Models\",\"type\":\"PackedScene\"},{\"folder\":\"entity_resources\",\"header\":\"Entities\",\"name\":\"Entity Resources\",\"type\":\"EntityResourceData\"}]"
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[application]
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config/name="Broken Seals 2D"
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Loading…
Reference in New Issue
Block a user