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README.md
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# Broken Seals
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# Broken Seals 2D
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A 3D third person RPG. With both multiplayer, and singleplayer capabilities.
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A 2D version of [Broken Seals](https://github.com/Relintai/broken_seals).
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The main gameplay-loop goal is to create an experience with enough complexity and depth, that can rival the more old-school MMO- and action rpgs, because nowadays I feel like that is something that got lost.
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Same idea, similar design, but with a 2d renderer. (Of course with changes to make it work/fun in 2d.)
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I want the game to run on every platform, but the game design is PC first. From the testing I've done this is not going to be an issue.
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Still needs a lot of work on the visual style though.
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### In order to open the game project in Godot, you need a custom built Godot editor! [See here.](#editing-the-game)
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Screenshot:
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![Broken Seals](pictures/screen.jpg)
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## Editing the game
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## Editing the game
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In order for you to open the game in the editor you will need a custom built version, with a few engine modules built in,
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In order for you to open the game in the editor you will need a custom built version, with a few engine modules built in.
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and unfortunately for now, you will need to build it yourself. (Binary releases will be available eventually!)
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But don't worry, Godot is surpisingly easy and hassle free to compile! [See here.](#compiling)
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You can check the releases tab to grab one, but since the project still changes a lot on the c++ side,
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if you get it there, also get the relevant game project.
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At the moment I don't have nightlies, I do plan on setting up something that could create them (github actions maybe?) eventually.
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If you want to use master, you will need to build the project yourself for now, but don't worry, Godot is surpisingly easy and
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hassle free to compile! [See here.](#compiling)
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After you have the engine with the required modules, you can go ahead, and just open the project inside the `game` folder.
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After you have the engine with the required modules, you can go ahead, and just open the project inside the `game` folder.
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@ -30,14 +29,8 @@ These are the required engine modules, they are listed here for completeness`s s
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https://github.com/Relintai/world_generator.git \
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https://github.com/Relintai/world_generator.git \
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https://github.com/Relintai/entity_spell_system.git \
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https://github.com/Relintai/entity_spell_system.git \
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https://github.com/Relintai/ui_extensions.git \
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https://github.com/Relintai/ui_extensions.git \
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https://github.com/Relintai/voxelman.git \
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https://github.com/Relintai/texture_packer.git \
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https://github.com/Relintai/texture_packer.git \
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https://github.com/Relintai/godot_fastnoise.git \
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https://github.com/Relintai/godot_fastnoise.git \
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https://github.com/Relintai/mesh_data_resource.git \
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https://github.com/Relintai/procedural_animations.git \
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https://github.com/Relintai/props.git \
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https://github.com/Relintai/mesh_utils.git \
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https://github.com/Relintai/broken_seals_module.git \
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https://github.com/Relintai/thread_pool.git
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https://github.com/Relintai/thread_pool.git
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## Compiling
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## Compiling
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@ -46,7 +39,7 @@ First make sure, that you have everything installed to be able to compile the en
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Now let's clone this repository:
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Now let's clone this repository:
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``` git clone https://github.com/Relintai/broken_seals ```
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``` git clone https://github.com/Relintai/broken_seals_2d ```
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cd into the new folder:
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cd into the new folder:
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