Updated Readme.md.

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Relintai 2021-02-20 22:36:08 +01:00
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# Broken Seals # Broken Seals 2D
A 3D third person RPG. With both multiplayer, and singleplayer capabilities. A 2D version of [Broken Seals](https://github.com/Relintai/broken_seals).
The main gameplay-loop goal is to create an experience with enough complexity and depth, that can rival the more old-school MMO- and action rpgs, because nowadays I feel like that is something that got lost. Same idea, similar design, but with a 2d renderer. (Of course with changes to make it work/fun in 2d.)
I want the game to run on every platform, but the game design is PC first. From the testing I've done this is not going to be an issue. Still needs a lot of work on the visual style though.
### In order to open the game project in Godot, you need a custom built Godot editor! [See here.](#editing-the-game)
Screenshot:
![Broken Seals](pictures/screen.jpg)
## Editing the game ## Editing the game
In order for you to open the game in the editor you will need a custom built version, with a few engine modules built in, In order for you to open the game in the editor you will need a custom built version, with a few engine modules built in.
and unfortunately for now, you will need to build it yourself. (Binary releases will be available eventually!)
But don't worry, Godot is surpisingly easy and hassle free to compile! [See here.](#compiling) You can check the releases tab to grab one, but since the project still changes a lot on the c++ side,
if you get it there, also get the relevant game project.
At the moment I don't have nightlies, I do plan on setting up something that could create them (github actions maybe?) eventually.
If you want to use master, you will need to build the project yourself for now, but don't worry, Godot is surpisingly easy and
hassle free to compile! [See here.](#compiling)
After you have the engine with the required modules, you can go ahead, and just open the project inside the `game` folder. After you have the engine with the required modules, you can go ahead, and just open the project inside the `game` folder.
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https://github.com/Relintai/world_generator.git \ https://github.com/Relintai/world_generator.git \
https://github.com/Relintai/entity_spell_system.git \ https://github.com/Relintai/entity_spell_system.git \
https://github.com/Relintai/ui_extensions.git \ https://github.com/Relintai/ui_extensions.git \
https://github.com/Relintai/voxelman.git \
https://github.com/Relintai/texture_packer.git \ https://github.com/Relintai/texture_packer.git \
https://github.com/Relintai/godot_fastnoise.git \ https://github.com/Relintai/godot_fastnoise.git \
https://github.com/Relintai/mesh_data_resource.git \
https://github.com/Relintai/procedural_animations.git \
https://github.com/Relintai/props.git \
https://github.com/Relintai/mesh_utils.git \
https://github.com/Relintai/broken_seals_module.git \
https://github.com/Relintai/thread_pool.git https://github.com/Relintai/thread_pool.git
## Compiling ## Compiling
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Now let's clone this repository: Now let's clone this repository:
``` git clone https://github.com/Relintai/broken_seals ``` ``` git clone https://github.com/Relintai/broken_seals_2d ```
cd into the new folder: cd into the new folder: