broken_seals_2d/ged.sh

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#!/bin/bash
cp -u ./engine/bin/godot.x11.opt.tools.64 ./engine/bin/run.godot.x11.opt.tools.64
export LD_LIBRARY_PATH=`pwd`/engine/bin/
./engine/bin/run.godot.x11.opt.tools.64 -e --path ./game/