broken_seals_2d/game/ui/windows/about/GodotThirdPartyLicenses.gd

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1012 B
GDScript3
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2020-07-08 23:25:40 +02:00
extends VBoxContainer
export(NodePath) var tree_path : NodePath
var tree : Tree
export(NodePath) var rtl_path : NodePath
var rtl : RichTextLabel
var populated : bool = false
func _enter_tree():
tree = get_node(tree_path) as Tree
rtl = get_node(rtl_path) as RichTextLabel
connect("visibility_changed", self, "on_visibility_changed")
tree.connect("item_selected", self, "on_item_selected")
func on_visibility_changed():
if visible:
populate()
func on_item_selected():
rtl.text = tree.get_selected().get_metadata(0)
func populate():
if populated:
return
populated = true
tree.create_item()
for info in Engine.get_copyright_info():
var ti : TreeItem = tree.create_item()
var st : String = info["name"] + "\n\n"
for p in info["parts"]:
for k in p:
st += k + ":\n\n"
if p[k] is Array:
for it in p[k]:
st += String(it) + "\n"
else:
st += String(p[k]) + "\n"
st += "\n\n"
ti.set_metadata(0, st)
ti.set_text(0, info["name"])