broken_seals_2d/game/spritesheet_generator_3d/SSGen.tscn

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://spritesheet_generator/SheetGen.gd" type="Script" id=3]
[ext_resource path="res://spritesheet_generator_3d/Spatial.tscn" type="PackedScene" id=4]
[ext_resource path="res://spritesheet_generator/SpriteMover.gd" type="Script" id=5]
[ext_resource path="res://spritesheet_generator/Sprite3Ds.tscn" type="PackedScene" id=6]
[sub_resource type="ProceduralSky" id=1]
[sub_resource type="Environment" id=2]
background_mode = 2
background_sky = SubResource( 1 )
background_color = Color( 0.364706, 0.364706, 0.364706, 1 )
background_energy = 0.69
ambient_light_color = Color( 1, 1, 1, 1 )
ambient_light_energy = 0.68
ambient_light_sky_contribution = 0.0
[sub_resource type="Environment" id=3]
background_mode = 1
background_energy = 0.57
ambient_light_color = Color( 0.113725, 0.113725, 0.113725, 1 )
ambient_light_energy = 0.68
ssao_enabled = true
[sub_resource type="World" id=4]
environment = SubResource( 3 )
[sub_resource type="Environment" id=5]
background_mode = 1
background_energy = 0.26
ambient_light_color = Color( 0.113725, 0.113725, 0.113725, 1 )
ambient_light_energy = 0.58
ambient_light_sky_contribution = 0.1
tonemap_exposure = 0.36
tonemap_white = 0.47
[sub_resource type="ViewportTexture" id=6]
viewport_path = NodePath("Viewport")
[sub_resource type="SpatialMaterial" id=7]
flags_transparent = true
params_billboard_mode = 1
[node name="Node" type="Node"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 2 )
[node name="player2" parent="." instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -34.2601 )
visible = false
[node name="player" parent="." instance=ExtResource( 4 )]
visible = false
[node name="MicamoChar" parent="." instance=ExtResource( 4 )]
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 32, 32 )
own_world = true
world = SubResource( 4 )
transparent_bg = true
handle_input_locally = false
hdr = false
render_target_v_flip = true
render_target_update_mode = 3
script = ExtResource( 3 )
_sprite_size = 32
_sprite_num = 16
save_texture = true
[node name="MicamoChar" parent="Viewport" instance=ExtResource( 4 )]
[node name="Camera" type="Camera" parent="Viewport"]
transform = Transform( 0.707107, -0.353553, 0.612372, 0, 0.866025, 0.5, -0.707107, -0.353553, 0.612372, 2.95796, 3.39896, 2.92486 )
environment = SubResource( 5 )
projection = 1
current = true
size = 2.2
near = 0.01
far = 240.8
[node name="OmniLight" type="OmniLight" parent="Viewport"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.05496, 1.55159, 3.33238 )
layers = 3
light_color = Color( 0.952941, 0.929412, 0.807843, 1 )
light_energy = 0.74
light_indirect_energy = 1.27
light_specular = 0.15
omni_range = 6.4
omni_attenuation = 1.1487
[node name="OmniLight2" type="OmniLight" parent="Viewport"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.4893, 3.88558, -2.30035 )
light_color = Color( 0.898039, 0.898039, 0.729412, 1 )
light_energy = 0.58
light_indirect_energy = 2.95
omni_range = 4.3
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 837.448, 475.588 )
centered = false
flip_v = true
hframes = 16
vframes = 16
script = ExtResource( 5 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.707107, -0.353553, 0.612372, 0, 0.866026, 0.5, -0.707107, -0.353553, 0.612372, 13.5879, 9.78323, 18.7533 )
projection = 1
current = true
size = 10.0
[node name="Sprite2" type="Sprite" parent="."]
position = Vector2( 179.55, 160.55 )
texture = SubResource( 6 )
flip_v = true
[node name="Sprite3" type="Sprite" parent="."]
position = Vector2( 603.531, 254.594 )
flip_v = true
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.18889, 0, 14.9987 )
material_override = SubResource( 7 )
cast_shadow = 0
flip_v = true
pixel_size = 0.0156
hframes = 16
vframes = 16
script = ExtResource( 5 )
[node name="Sprite3D2" parent="." instance=ExtResource( 6 )]
visible = false
[editable path="Viewport/MicamoChar"]