broken_seals_2d/game/tilesets/tileset.tres

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[gd_resource type="RTileSet" load_steps=6 format=2]
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[ext_resource path="res://tilesets/tiles.png" type="Texture" id=1]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=2]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=3]
vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="FastnoiseNoiseParams" id=4]
[resource]
noise = SubResource( 4 )
0/name = "Grass"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 32, 32, 32, 32 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/navigation = SubResource( 1 )
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0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "Grass Variant"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 96, 0, 32, 32 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/navigation = SubResource( 2 )
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1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "Grass Variant 2"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 96, 32, 32, 32 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/navigation = SubResource( 3 )
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2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0