broken_seals_2d/game/ui/world_numbers_2d/Number.tscn

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2020-07-08 23:25:40 +02:00
[gd_scene load_steps=5 format=2]
[ext_resource path="res://ui/world_numbers_2d/Number.gd" type="Script" id=1]
[ext_resource path="res://ui/world_numbers_2d/number_font.tres" type="DynamicFont" id=2]
[sub_resource type="Animation" id=1]
resource_name = "crit"
length = 1.5
tracks/0/type = "value"
tracks/0/path = NodePath(".:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.05, 0.3, 1.5 ),
"transitions": PoolRealArray( 1, 0.307786, 1, 1.36604 ),
"update": 0,
"values": [ Vector2( 0.1, 0.1 ), Vector2( 1.5, 1.5 ), Vector2( 1.3, 1.3 ), Vector2( 1.3, 1.3 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:rect_position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.6, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( -50, 20 ), Vector2( -50, 20 ), Vector2( -50, 10 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1.2, 1.5 ),
"transitions": PoolRealArray( 1, 1, 4 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "normal"
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath(".:rect_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( -50, 20 ), Vector2( -50, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1.5, 2 ),
"transitions": PoolRealArray( 1, 1, 4 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[node name="Number" type="Label"]
modulate = Color( 1, 1, 1, 0 )
margin_left = -50.0
margin_top = 10.0
margin_right = 50.0
margin_bottom = 50.0006
rect_scale = Vector2( 1.3, 1.3 )
rect_pivot_offset = Vector2( 50, 20 )
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 0.870588, 0.898039, 0.0117647, 1 )
align = 1
valign = 1
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/crit = SubResource( 1 )
anims/normal = SubResource( 2 )