broken_seals_2d/game/ui/loot_window/LootWindow.gd

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GDScript3
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extends Control
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export(PackedScene) var entry_scene : PackedScene
export(NodePath) var container_path : NodePath
var container : Node
var player : Entity
var target_bag : Bag
func _ready():
container = get_node(container_path)
connect("visibility_changed", self, "on_visibility_changed")
if entry_scene == null:
Logger.error("LootWindow: entry_scene is null")
func refresh():
for child in container.get_children():
child.queue_free()
if target_bag == null:
return
for i in range(target_bag.get_size()):
var ii : ItemInstance = target_bag.get_item(i)
if ii:
var e : Node = entry_scene.instance()
container.add_child(e)
e.owner = container
e.set_item(i, ii, player)
func set_player(p_player : Entity) -> void:
player = p_player
player.connect("ctarget_bag_changed", self, "ctarget_bag_changed")
func on_visibility_changed():
if visible:
refresh()
else:
target_bag.disconnect("item_removed", self, "on_item_removed")
target_bag = null
func on_item_removed(bag: Bag, item: ItemInstance, slot_id: int) -> void:
refresh()
func ctarget_bag_changed(entity: Entity, bag: Bag) -> void:
if target_bag != null:
target_bag.disconnect("item_removed", self, "on_item_removed")
target_bag = null
target_bag = bag
if target_bag == null:
return
target_bag.connect("item_removed", self, "on_item_removed")