broken_seals_2d/game/scenes/Menu.gd

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GDScript3
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extends Control
class_name Menu
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export(int, "Character Select", "Character Create") var start_menu : int = 0
export (NodePath) var character_selector_scene : NodePath
export (NodePath) var charcer_creation_scenes : NodePath
enum StartMenuTypes {
CHARACTER_SELECT, CHARACTER_CREATE
}
func _ready():
switch_to_menu(start_menu)
func switch_to_menu(menu : int) -> void:
if menu == StartMenuTypes.CHARACTER_SELECT:
get_node(character_selector_scene).show()
else:
get_node(character_selector_scene).hide()
if menu == StartMenuTypes.CHARACTER_CREATE:
get_node(charcer_creation_scenes).show()
else:
get_node(charcer_creation_scenes).hide()