mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
119 lines
3.0 KiB
GDScript3
119 lines
3.0 KiB
GDScript3
|
extends Spatial
|
||
|
|
||
|
# This Source Code Form is subject to the terms of the Mozilla Public
|
||
|
# License, v. 2.0. If a copy of the MPL was not distributed with this
|
||
|
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||
|
|
||
|
export (bool) var use_gui : bool = false
|
||
|
export (bool) var multi_player : bool = false
|
||
|
export (NodePath) var gui_path : NodePath
|
||
|
export (NodePath) var host_button_path : NodePath
|
||
|
|
||
|
export (NodePath) var address_line_edit_path : NodePath
|
||
|
export (NodePath) var port_line_edit_path : NodePath
|
||
|
|
||
|
export (NodePath) var connect_button_path : NodePath
|
||
|
export (NodePath) var naturalist_button_path : NodePath
|
||
|
|
||
|
export (NodePath) var terrarin_path : NodePath
|
||
|
|
||
|
var gui : Node
|
||
|
var host_button : Button
|
||
|
var address_line_edit : LineEdit
|
||
|
var port_line_edit : LineEdit
|
||
|
var connect_button : Button
|
||
|
var naturalist_button : Button
|
||
|
|
||
|
var player : Entity
|
||
|
var terrarin : Navigation2D
|
||
|
|
||
|
var spawned : bool = false
|
||
|
|
||
|
var player_master : PlayerMaster
|
||
|
|
||
|
func _ready():
|
||
|
gui = get_node(gui_path)
|
||
|
host_button = get_node(host_button_path)
|
||
|
host_button.connect("pressed", self, "_on_host_button_clicked")
|
||
|
|
||
|
address_line_edit = get_node(address_line_edit_path)
|
||
|
port_line_edit = get_node(port_line_edit_path)
|
||
|
|
||
|
connect_button = get_node(connect_button_path)
|
||
|
connect_button.connect("pressed", self, "_on_client_button_clicked")
|
||
|
|
||
|
naturalist_button = get_node(naturalist_button_path)
|
||
|
naturalist_button.connect("pressed", self, "_on_client_naturalist_button_clicked")
|
||
|
|
||
|
terrarin = get_node(terrarin_path) as Navigation2D
|
||
|
|
||
|
Server.connect("cplayer_master_created", self, "_cplayer_master_created")
|
||
|
|
||
|
if not multi_player:
|
||
|
set_process(true)
|
||
|
else:
|
||
|
set_process(false)
|
||
|
|
||
|
if use_gui:
|
||
|
gui.visible = true
|
||
|
|
||
|
func _process(delta):
|
||
|
set_process(false)
|
||
|
|
||
|
spawn()
|
||
|
|
||
|
func spawn():
|
||
|
if not spawned:
|
||
|
spawned = true
|
||
|
|
||
|
if get_tree().network_peer == null:
|
||
|
player = Entities.spawn_player(1, Vector3(10, 20, 10), "Player", "1", 1)
|
||
|
call_deferred("set_terrarin_player")
|
||
|
#
|
||
|
# Entities.spawn_mob(1, 50, Vector3(20, 6, 20))
|
||
|
# Entities.spawn_mob(1, 50, Vector3(54, 6, 22))
|
||
|
# Entities.spawn_mob(1, 50, Vector3(76, 6, 54))
|
||
|
|
||
|
func set_terrarin_player():
|
||
|
terrarin.set_player(player as Node2D)
|
||
|
|
||
|
func _on_host_button_clicked():
|
||
|
get_tree().connect("network_peer_connected", self, "_network_peer_connected")
|
||
|
get_tree().connect("network_peer_disconnected", self, "_network_peer_disconnected")
|
||
|
|
||
|
Server.start_hosting()
|
||
|
|
||
|
spawn()
|
||
|
|
||
|
func _on_client_button_clicked():
|
||
|
|
||
|
var addr : String = "127.0.0.1" if address_line_edit.text == "" else address_line_edit.text
|
||
|
var port : int = 0 if port_line_edit.text == "" else int(port_line_edit.text)
|
||
|
|
||
|
Server.connect_to_server(addr, port)
|
||
|
|
||
|
|
||
|
|
||
|
func _network_peer_connected(id : int):
|
||
|
print(id)
|
||
|
|
||
|
func _network_peer_disconnected(id : int):
|
||
|
print(id)
|
||
|
|
||
|
func _cplayer_master_created(pplayer_master):
|
||
|
player_master = pplayer_master as PlayerMaster
|
||
|
|
||
|
func _on_client_naturalist_button_clicked():
|
||
|
#Network.is
|
||
|
#set_class
|
||
|
|
||
|
gui.visible = false
|
||
|
|
||
|
if get_tree().network_peer != null:
|
||
|
Server.set_class()
|
||
|
else:
|
||
|
spawn()
|
||
|
|
||
|
|
||
|
|