broken_seals_2d/game/menu/CharacterEntry.gd

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963 B
GDScript3
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extends Button
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export(NodePath) var name_label_path : NodePath
export(NodePath) var class_label_path : NodePath
export(NodePath) var level_label_path : NodePath
var id : int
var file_name : String
var name_label : Label
var class_label : Label
var level_label : Label
var entity : Entity
func _ready():
name_label = get_node(name_label_path) as Label
class_label = get_node(class_label_path) as Label
level_label = get_node(level_label_path) as Label
func setup(pfile_name : String, name : String, cls_name : String, level : int, pentity : Entity) -> void:
file_name = pfile_name
name_label.text = name
class_label.text = cls_name
level_label.text = str(level)
entity = pentity
func set_class_name(name : String) -> void:
class_label.text = name