mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
88 lines
2.0 KiB
GDScript3
88 lines
2.0 KiB
GDScript3
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extends Button
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export(int) var equip_slot : int
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export(NodePath) var texture_path : NodePath
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var _texture : TextureRect
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var _tooltip : Popup
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var _player : Entity
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var _item_instance : ItemInstance
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func _ready():
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_texture = get_node(texture_path) as TextureRect
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func set_tooltip_node(tooltip : Popup) -> void:
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_tooltip = tooltip
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func set_player(player: Entity) -> void:
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if _player != null:
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_player.disconnect("con_equip_success", self, "con_equip_success")
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_player = player
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if _player == null:
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return
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_player.connect("con_equip_success", self, "con_equip_success")
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func drop_data(position, data):
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if _player == null:
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return
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var dd : ESDragAndDrop = data as ESDragAndDrop
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if dd.type == ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_EQUIPPED_ITEM:
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#todo
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return
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if dd.type == ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_INVENTORY_ITEM:
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_player.crequest_equip(equip_slot, dd.item_id)
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func can_drop_data(position, data):
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if _player == null:
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return false
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if data is ESDragAndDrop and (data.type == ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_EQUIPPED_ITEM or
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data.type == ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_INVENTORY_ITEM):
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return true
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return false
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func get_drag_data(position):
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if _item_instance == null:
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return null
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var tr = TextureRect.new()
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tr.texture = _texture.texture
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tr.expand = true
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tr.rect_size = _texture.rect_size
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set_drag_preview(tr)
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var esd = ESDragAndDrop.new()
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esd.origin = self
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esd.type = ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_EQUIPPED_ITEM
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esd.item_id = equip_slot
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return esd
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func con_equip_success(entity: Entity, pequip_slot: int, item: ItemInstance, old_item: ItemInstance, bag_slot: int):
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if equip_slot != pequip_slot:
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return
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_item_instance = item
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if item == null:
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_texture.texture = null
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return
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_texture.texture = item.item_template.icon
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