[gd_scene load_steps=4 format=2]

[ext_resource path="res://player/3DBody.gd" type="Script" id=1]
[ext_resource path="res://modules/species/Human/models/armature_huf.tscn" type="PackedScene" id=2]

[sub_resource type="CapsuleShape" id=1]
radius = 0.266582
height = 0.927641

[node name="HumanFemale" type="KinematicBody"]
collision_layer = 2147483650
collision_mask = 3
script = ExtResource( 1 )
max_visible_distance = 70.0
character_skeleton_path = NodePath("Rotation_Helper/Model/character2")

[node name="Body_CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.73, 0 )
shape = SubResource( 1 )

[node name="Contact" type="RayCast" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.209, 0 )
enabled = true
cast_to = Vector3( 0, -0.4, 0 )

[node name="Rotation_Helper" type="Spatial" parent="."]
transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )

[node name="Model" type="Spatial" parent="Rotation_Helper"]

[node name="character2" parent="Rotation_Helper/Model" instance=ExtResource( 2 )]
