mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
163 lines
4.9 KiB
GDScript
163 lines
4.9 KiB
GDScript
extends Control
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
var opener_button : BaseButton
|
|
|
|
export(PackedScene) var item_entry_scene : PackedScene
|
|
export(PackedScene) var recipe_selector_scene : PackedScene
|
|
|
|
export(NodePath) var item_container_path : NodePath
|
|
export(NodePath) var tools_container_path : NodePath
|
|
export(NodePath) var materials_container_path : NodePath
|
|
export(NodePath) var recipe_selector_container_path : NodePath
|
|
|
|
export(NodePath) var recipe_selector_main_on : NodePath
|
|
export(NodePath) var recipe_selector_main_off : NodePath
|
|
export(NodePath) var materials_container_main_on : NodePath
|
|
export(NodePath) var materials_container_main_off : NodePath
|
|
|
|
var _item_container : Node
|
|
var _tools_container : Node
|
|
var _materials_container : Node
|
|
var _recipe_selector_container : Node
|
|
|
|
var _selected_craft_recipe : CraftRecipe
|
|
|
|
var _player : Entity
|
|
|
|
var _recipe_selector_main_on : Node
|
|
var _recipe_selector_main_off : Node
|
|
var _materials_container_main_on : Node
|
|
var _materials_container_main_off : Node
|
|
|
|
func _ready():
|
|
connect("visibility_changed", self, "on_visibility_changed")
|
|
|
|
_item_container = get_node(item_container_path)
|
|
_tools_container = get_node(tools_container_path)
|
|
_materials_container = get_node(materials_container_path)
|
|
_recipe_selector_container = get_node(recipe_selector_container_path)
|
|
|
|
_recipe_selector_main_on = get_node(recipe_selector_main_on)
|
|
_recipe_selector_main_off = get_node(recipe_selector_main_off)
|
|
_materials_container_main_on = get_node(materials_container_main_on)
|
|
_materials_container_main_off = get_node(materials_container_main_off)
|
|
|
|
func set_player(entity: Entity) -> void:
|
|
_player = entity
|
|
|
|
set_category(CraftRecipe.CRAFT_CATEGORY_ALCHEMY)
|
|
|
|
func set_category(category: int) -> void:
|
|
for ch in _recipe_selector_container.get_children():
|
|
ch.queue_free()
|
|
|
|
var count : int = 0
|
|
for i in range(_player.craft_gets_recipe_count()):
|
|
var cr : CraftRecipe = _player.craft_gets_recipe(i)
|
|
|
|
if cr.category == category:
|
|
var rss : Node = recipe_selector_scene.instance()
|
|
_recipe_selector_container.add_child(rss)
|
|
rss.owner = _recipe_selector_container
|
|
|
|
rss.set_recipe(cr, self)
|
|
|
|
count += 1
|
|
|
|
if count == 0:
|
|
_recipe_selector_main_on.visible = false
|
|
_recipe_selector_main_off.visible = true
|
|
else:
|
|
_recipe_selector_main_on.visible = true
|
|
_recipe_selector_main_off.visible = false
|
|
|
|
|
|
func request_craft() -> void:
|
|
_player.craft_crequest(_selected_craft_recipe.id)
|
|
|
|
for ch in _tools_container.get_children():
|
|
ch.refresh()
|
|
|
|
for ch in _materials_container.get_children():
|
|
ch.refresh()
|
|
|
|
func select_recipe(recipe : CraftRecipe) -> void:
|
|
_selected_craft_recipe = recipe
|
|
|
|
if _selected_craft_recipe == null:
|
|
_materials_container_main_on.visible = false
|
|
_materials_container_main_off.visible = true
|
|
|
|
return
|
|
else:
|
|
_materials_container_main_on.visible = true
|
|
_materials_container_main_off.visible = false
|
|
|
|
_item_container.set_item(recipe.item)
|
|
|
|
for ch in _tools_container.get_children():
|
|
ch.queue_free()
|
|
|
|
for ch in _materials_container.get_children():
|
|
ch.queue_free()
|
|
|
|
for i in range(recipe.get_required_tools_count()):
|
|
var ih : CraftRecipeHelper = recipe.get_required_tool(i)
|
|
|
|
if ih == null:
|
|
continue
|
|
|
|
var ie : Node = item_entry_scene.instance()
|
|
_tools_container.add_child(ie)
|
|
ie.owner = _tools_container
|
|
ie.set_item(_player, ih)
|
|
|
|
for i in range(recipe.get_required_materials_count()):
|
|
var ih : CraftRecipeHelper = recipe.get_required_material(i)
|
|
|
|
if ih == null:
|
|
continue
|
|
|
|
var ie : Node = item_entry_scene.instance()
|
|
_materials_container.add_child(ie)
|
|
ie.owner = _materials_container
|
|
ie.set_item(_player, ih)
|
|
|
|
|
|
func on_visibility_changed():
|
|
if opener_button:
|
|
if visible && !opener_button.pressed:
|
|
opener_button.pressed = true
|
|
return
|
|
|
|
if !visible && opener_button.pressed:
|
|
opener_button.pressed = false
|
|
|
|
func _on_button_toggled(button_pressed):
|
|
if button_pressed:
|
|
if !visible:
|
|
show()
|
|
else:
|
|
if visible:
|
|
hide()
|