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broken_seals/game/addons/Godoxel/dialogs/LoadFileDialog.tscn

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[gd_scene load_steps=2 format=2]
[sub_resource type="GDScript" id=1]
script/source = "extends ConfirmationDialog
func _ready():
get_ok().connect(\"pressed\", self, \"hide\")
get_cancel().connect(\"pressed\", self, \"hide\")
"
[node name="LoadFileDialog" type="FileDialog"]
margin_right = 604.0
margin_bottom = 367.0
window_title = "Open a File"
mode = 0
access = 2
current_dir = "/Projects/BitBucket/GraphicsEditor"
current_path = "/Projects/BitBucket/GraphicsEditor/"
script = SubResource( 1 )