broken_seals/game/ui/player_ui/player_ui.tscn

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://player/GUI.gd" type="Script" id=1]
[ext_resource path="res://ui/ingame_menu/IngameMenu.tscn" type="PackedScene" id=2]
[ext_resource path="res://ui/theme/menu_icon.tres" type="Texture" id=6]
[ext_resource path="res://ui/buttons/Buttons.gd" type="Script" id=9]
[ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=10]
[ext_resource path="res://ui/theme/locked_icon.tres" type="Texture" id=25]
[ext_resource path="res://ui/theme/unlocked_icon.tres" type="Texture" id=26]
[ext_resource path="res://ui/player_ui/player_ui.gd" type="Script" id=28]
[ext_resource path="res://ui/buttons/ImageButton.tscn" type="PackedScene" id=30]
[node name="GUILayer" type="CanvasLayer"]
script = ExtResource( 28 )
gui_base_path = NodePath("GUI")
buttons_path = NodePath("GUI/Buttons")
windows_path = NodePath("GUI/Windows")
[node name="GUI" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
theme = ExtResource( 10 )
script = ExtResource( 1 )
__meta__ = {
"_edit_lock_": true
}
[node name="Buttons" type="HBoxContainer" parent="GUI"]
anchor_top = 1.0
anchor_bottom = 1.0
margin_top = -40.0
margin_right = 342.0
rect_min_size = Vector2( 0, 40 )
mouse_filter = 2
custom_constants/separation = 0
script = ExtResource( 9 )
__meta__ = {
"_edit_group_": true,
"_edit_use_anchors_": false
}
image_button = ExtResource( 30 )
lock_button_path = NodePath("LockButton")
[node name="LockButton" type="Button" parent="GUI/Buttons"]
margin_right = 25.0
margin_bottom = 40.0
rect_min_size = Vector2( 25, 30 )
toggle_mode = true
keep_pressed_outside = true
[node name="locked" type="TextureRect" parent="GUI/Buttons/LockButton"]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 25 )
expand = true
stretch_mode = 6
__meta__ = {
"_edit_use_anchors_": false
}
[node name="unlocked" type="TextureRect" parent="GUI/Buttons/LockButton"]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 26 )
expand = true
stretch_mode = 6
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Menu" type="Button" parent="GUI/Buttons"]
margin_left = 25.0
margin_right = 50.0
margin_bottom = 40.0
rect_min_size = Vector2( 25, 30 )
keep_pressed_outside = true
[node name="TextureRect3" type="TextureRect" parent="GUI/Buttons/Menu"]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 6 )
expand = true
stretch_mode = 6
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Windows" type="CanvasLayer" parent="GUI"]
layer = 2
[node name="IngameMenu" parent="GUI" instance=ExtResource( 2 )]
visible = false
[connection signal="pressed" from="GUI/Buttons/Menu" to="GUI/IngameMenu" method="show"]
[editable path="GUI/IngameMenu"]